My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Dart Goblin
Zap
Spear Goblins Firecracker Dart Goblin
Barbarian Barrel
Ice Spirit Spear Goblins Knight Firecracker Dart Goblin
The Log
Ice Spirit Spear Goblins Firecracker Dart Goblin
Earthquake
Spear Goblins Firecracker
Arrows
Ice Spirit Spear Goblins Firecracker Dart Goblin
Royal Delivery
Ice Spirit Spear Goblins Knight Firecracker Dart Goblin
Fireball
Firecracker Dart Goblin
Poison
Spear Goblins Firecracker Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Giant Snowball Knight Firecracker Dart Goblin Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Zap Giant Snowball

Attack Synergies 6 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Spear Goblins Giant Snowball Firecracker Dart Goblin Mega Knight
Spear Goblins
Knight Ice Spirit Zap Giant Snowball Firecracker Dart Goblin Mega Knight
Zap
Ice Spirit Firecracker Spear Goblins Giant Snowball Knight Dart Goblin Mega Knight
Giant Snowball
Ice Spirit Spear Goblins Zap Knight Firecracker Dart Goblin Mega Knight
Knight
Ice Spirit Spear Goblins Firecracker Dart Goblin Zap Giant Snowball
Firecracker
Zap Knight Ice Spirit Spear Goblins Giant Snowball Dart Goblin Mega Knight
Dart Goblin
Knight Ice Spirit Spear Goblins Zap Giant Snowball Firecracker Mega Knight
Mega Knight
Ice Spirit Spear Goblins Zap Giant Snowball Firecracker Dart Goblin

Defense Synergies 6 21

Ice Spirit
Zap Spear Goblins Giant Snowball Knight Firecracker Dart Goblin Mega Knight
Spear Goblins
Knight Ice Spirit Zap Giant Snowball Firecracker Dart Goblin Mega Knight
Zap
Ice Spirit Mega Knight Spear Goblins Giant Snowball Knight Firecracker Dart Goblin
Giant Snowball
Mega Knight Ice Spirit Spear Goblins Zap Knight Firecracker Dart Goblin
Knight
Spear Goblins Firecracker Dart Goblin Ice Spirit Zap Giant Snowball
Firecracker
Knight Ice Spirit Spear Goblins Zap Giant Snowball Dart Goblin Mega Knight
Dart Goblin
Knight Ice Spirit Spear Goblins Zap Giant Snowball Firecracker Mega Knight
Mega Knight
Zap Giant Snowball Ice Spirit Spear Goblins Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Firecracker Dart Goblin
Ice Spirit Zap Knight Firecracker Dart Goblin Mega Knight
Mega Knight Giant Snowball Knight Dart Goblin
Knight Firecracker Dart Goblin Mega Knight
Firecracker Mega Knight
Spear Goblins Zap Giant Snowball Firecracker Dart Goblin Mega Knight
Giant Snowball Dart Goblin Ice Spirit Spear Goblins Zap Firecracker
Zap Dart Goblin Mega Knight
Knight Ice Spirit Spear Goblins Giant Snowball Firecracker Dart Goblin Mega Knight
Dart Goblin Spear Goblins Zap Giant Snowball Knight Firecracker Mega Knight
Spear Goblins Zap Giant Snowball Firecracker Dart Goblin
Mega Knight Ice Spirit Zap Giant Snowball Knight
Mega Knight Ice Spirit Zap Giant Snowball Firecracker Dart Goblin
Knight Mega Knight
Ice Spirit Zap Giant Snowball Mega Knight
Mega Knight Knight Firecracker
Ice Spirit Mega Knight Spear Goblins Zap Giant Snowball Knight Firecracker Dart Goblin
Zap Giant Snowball Ice Spirit Spear Goblins Knight Firecracker Dart Goblin Mega Knight
Dart Goblin
Mega Knight Spear Goblins Giant Snowball Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Zap Giant Snowball
Zap Giant Snowball Knight Firecracker Mega Knight
Mega Knight Ice Spirit Spear Goblins Zap Knight
Mega Knight Zap Knight
Knight Mega Knight
Firecracker Ice Spirit Zap Giant Snowball Dart Goblin
Spear Goblins Knight Dart Goblin
Mega Knight Knight
Zap Mega Knight Ice Spirit Spear Goblins Giant Snowball Knight Firecracker
Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight Zap Giant Snowball
Mega Knight Knight
Firecracker Dart Goblin Mega Knight
Ice Spirit Spear Goblins Zap Knight Firecracker Dart Goblin
Mega Knight Zap Giant Snowball Firecracker Dart Goblin
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Zap Giant Snowball Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin
Zap Giant Snowball Firecracker Mega Knight
Firecracker Ice Spirit Spear Goblins Zap Giant Snowball Dart Goblin
Firecracker Dart Goblin
Ice Spirit Zap Giant Snowball Firecracker Dart Goblin
Zap Giant Snowball Firecracker Dart Goblin
Giant Snowball
Firecracker Zap Knight Dart Goblin
Zap Giant Snowball Firecracker Dart Goblin
Giant Snowball Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Giant Snowball Firecracker Dart Goblin
Spear Goblins Zap Giant Snowball Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Giant Snowball
Zap Giant Snowball Firecracker Dart Goblin Mega Knight
Zap Giant Snowball Firecracker Dart Goblin Mega Knight
Mega Knight
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Firecracker Ice Spirit Mega Knight
Firecracker Zap Giant Snowball Dart Goblin
Zap Giant Snowball Mega Knight
Zap Firecracker Dart Goblin
Zap Giant Snowball Firecracker Dart Goblin
Zap Ice Spirit Giant Snowball Firecracker Dart Goblin
Giant Snowball
Zap Giant Snowball Dart Goblin Mega Knight
Zap Ice Spirit Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker
Zap Ice Spirit Spear Goblins Dart Goblin
Zap Giant Snowball Firecracker Dart Goblin
Knight Firecracker Dart Goblin Mega Knight
Zap Giant Snowball Firecracker Dart Goblin
Zap Giant Snowball
Firecracker Dart Goblin Mega Knight
Zap Ice Spirit Giant Snowball Firecracker Dart Goblin
Firecracker Zap Giant Snowball Dart Goblin
Zap Giant Snowball Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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