My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Mighty Miner
Giant Snowball
Skeletons Hog Rider Mighty Miner
Zap
Skeletons Mighty Miner
Barbarian Barrel
Skeletons
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider P.E.K.K.A
Fireball
Hog Rider Mighty Miner
Poison
Lightning
Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Rage P.E.K.K.A Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Arrows Royal Delivery Hog Rider Mighty Miner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Arrows

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Hog Rider P.E.K.K.A Mighty Miner
Arrows
Zap Hog Rider P.E.K.K.A Mighty Miner
Royal Delivery
Hog Rider
Zap Arrows Rage
Rage
Hog Rider
P.E.K.K.A
Zap Arrows
Mighty Miner
Zap Arrows

Defense Synergies 0 10

Skeletons
Zap Royal Delivery P.E.K.K.A
Zap
Skeletons Arrows Royal Delivery P.E.K.K.A Mighty Miner
Arrows
Zap Royal Delivery P.E.K.K.A
Royal Delivery
Skeletons Zap Arrows P.E.K.K.A
Hog Rider
Rage
P.E.K.K.A
Skeletons Zap Arrows Royal Delivery
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Skeletons Zap Royal Delivery
P.E.K.K.A Skeletons Royal Delivery
P.E.K.K.A Skeletons
Arrows Royal Delivery P.E.K.K.A
Arrows Royal Delivery Skeletons Zap
Zap Arrows Royal Delivery
Zap Arrows P.E.K.K.A
P.E.K.K.A Mighty Miner Skeletons
Skeletons Royal Delivery
Skeletons Zap Arrows Royal Delivery
Arrows Zap Royal Delivery
P.E.K.K.A Skeletons Zap Royal Delivery
Zap Arrows Royal Delivery P.E.K.K.A
P.E.K.K.A
Zap Royal Delivery P.E.K.K.A
Skeletons Arrows Royal Delivery P.E.K.K.A
Arrows Royal Delivery Zap
Zap Arrows Royal Delivery
P.E.K.K.A
Arrows Royal Delivery P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Royal Delivery P.E.K.K.A
Royal Delivery Zap Arrows
Royal Delivery P.E.K.K.A Skeletons Zap
P.E.K.K.A Zap Royal Delivery
P.E.K.K.A Skeletons Royal Delivery Mighty Miner
Arrows Royal Delivery Skeletons Zap
Royal Delivery P.E.K.K.A Skeletons
P.E.K.K.A Mighty Miner Royal Delivery
Zap Royal Delivery P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Royal Delivery
P.E.K.K.A
P.E.K.K.A Zap Arrows Royal Delivery
Royal Delivery P.E.K.K.A Skeletons
Skeletons Zap Royal Delivery P.E.K.K.A Mighty Miner
Arrows Zap Royal Delivery P.E.K.K.A Mighty Miner
Zap Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A Mighty Miner
Arrows
Zap
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap
P.E.K.K.A

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