My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider Witch
Zap
Witch
Barbarian Barrel
Ice Spirit Barbarians Musketeer Witch
The Log
Ice Spirit Barbarians Musketeer Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Barbarians Musketeer Hog Rider Witch P.E.K.K.A
Fireball
Barbarians Musketeer Hog Rider Witch
Poison
Barbarians Musketeer Witch
Lightning
Musketeer Witch
Rocket
Barbarians Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Musketeer Hog Rider Barbarians Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Arrows Musketeer

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Barbarians Musketeer Witch
Zap
Ice Spirit Arrows Hog Rider P.E.K.K.A Musketeer Witch
Arrows
Zap Hog Rider P.E.K.K.A
Barbarians
Ice Spirit Hog Rider
Musketeer
Hog Rider Ice Spirit Zap P.E.K.K.A
Hog Rider
Ice Spirit Zap Arrows Musketeer Barbarians Witch
Witch
Ice Spirit Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Arrows Musketeer Witch

Defense Synergies 2 11

Ice Spirit
Zap Musketeer Barbarians Witch P.E.K.K.A
Zap
Ice Spirit Arrows Barbarians Musketeer Witch P.E.K.K.A
Arrows
Zap Barbarians P.E.K.K.A
Barbarians
Ice Spirit Zap Arrows
Musketeer
Ice Spirit Zap P.E.K.K.A
Hog Rider
Witch
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Barbarians P.E.K.K.A Ice Spirit Zap Musketeer Witch
Barbarians Witch P.E.K.K.A Musketeer
Barbarians Witch P.E.K.K.A Musketeer
Arrows Barbarians P.E.K.K.A
Arrows Zap Musketeer
Musketeer Ice Spirit Zap Arrows Witch
Zap Arrows Barbarians Musketeer P.E.K.K.A
Barbarians Witch P.E.K.K.A Musketeer
Ice Spirit Barbarians Musketeer
Barbarians Witch Zap Arrows Musketeer
Arrows Musketeer Zap Witch
Barbarians P.E.K.K.A Ice Spirit Zap Musketeer Witch
Ice Spirit Zap Arrows Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Ice Spirit Zap P.E.K.K.A
Barbarians Arrows Musketeer Witch P.E.K.K.A
Ice Spirit Arrows Zap Barbarians Musketeer Witch
Zap Arrows Witch Ice Spirit Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer
Arrows Barbarians Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch P.E.K.K.A
Zap Arrows Musketeer
Barbarians P.E.K.K.A Ice Spirit Zap Musketeer Witch
P.E.K.K.A Zap Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer Witch
Arrows Ice Spirit Zap Musketeer Witch
P.E.K.K.A Barbarians Musketeer Witch
P.E.K.K.A Barbarians
Zap P.E.K.K.A Ice Spirit Barbarians Witch
Witch P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer Witch
P.E.K.K.A Zap Arrows Barbarians
Barbarians P.E.K.K.A Witch
Barbarians Musketeer Witch
Barbarians Witch Ice Spirit Zap Musketeer P.E.K.K.A
Arrows Zap Barbarians Musketeer Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Barbarians Musketeer
Zap Arrows
Arrows Ice Spirit Zap Musketeer Witch
Arrows Musketeer Witch
Arrows Ice Spirit Zap
Arrows Zap
Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Witch
Arrows Musketeer
Arrows
Zap Arrows Musketeer
Zap Arrows Witch
Musketeer
Arrows
Musketeer
Zap Arrows Barbarians Musketeer
Zap Arrows Ice Spirit Witch
Witch
Arrows Zap Musketeer Witch
Zap Arrows Musketeer Witch
Zap Arrows Musketeer
Zap Arrows Musketeer Witch
Zap Ice Spirit Musketeer Witch
Zap Arrows Musketeer
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows
Zap Ice Spirit Barbarians Musketeer Witch
Zap Arrows Musketeer Witch
Arrows
Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Ice Spirit Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch
P.E.K.K.A

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