My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Godly!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Firecracker Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber
Giant Snowball
Spear Goblins Bomber Tombstone
Zap
Spear Goblins Bomber Firecracker Tombstone
Barbarian Barrel
Spear Goblins Bomber Firecracker Tombstone
The Log
Spear Goblins Bomber Firecracker Tombstone
Earthquake
Spear Goblins Bomber Firecracker Tombstone
Arrows
Spear Goblins Bomber Firecracker Tombstone
Royal Delivery
Spear Goblins Bomber Firecracker
Fireball
Bomber Firecracker Tombstone
Poison
Spear Goblins Bomber Firecracker Tombstone
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Tombstone Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Bomber Zap Arrows Firecracker Tombstone Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Spear Goblins Bomber Zap

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Firecracker
Bomber
Zap
Zap
Arrows Firecracker Mirror Spear Goblins Bomber Poison
Arrows
Zap Mirror
Firecracker
Zap Spear Goblins Mirror
Tombstone
Mirror
Zap Arrows Firecracker Poison
Poison
Zap Mirror

Defense Synergies 2 17

Spear Goblins
Zap Arrows Firecracker Tombstone Poison
Bomber
Zap Tombstone
Zap
Mirror Spear Goblins Bomber Arrows Firecracker Tombstone Poison
Arrows
Mirror Spear Goblins Zap Tombstone
Firecracker
Spear Goblins Zap Tombstone Mirror
Tombstone
Spear Goblins Bomber Zap Arrows Firecracker Mirror Poison
Mirror
Zap Arrows Firecracker Tombstone Poison
Poison
Spear Goblins Zap Tombstone Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Firecracker Tombstone
Zap Firecracker Tombstone
Bomber Tombstone
Firecracker Tombstone
Bomber Arrows Firecracker Tombstone Poison
Arrows Spear Goblins Bomber Zap Firecracker
Spear Goblins Zap Arrows Firecracker Tombstone Poison
Zap Arrows Poison
Tombstone
Spear Goblins Bomber Firecracker
Poison Spear Goblins Bomber Zap Arrows Firecracker Tombstone
Arrows Spear Goblins Zap Firecracker Poison
Tombstone Bomber Zap
Bomber Zap Arrows Firecracker Tombstone Poison
Tombstone
Zap
Bomber Arrows Firecracker Tombstone Poison
Arrows Tombstone Spear Goblins Bomber Zap Firecracker
Zap Arrows Poison Spear Goblins Bomber Firecracker Tombstone
Bomber Spear Goblins Arrows Firecracker Poison
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Tombstone
Poison Bomber Zap Arrows Firecracker
Tombstone Spear Goblins Zap
Zap
Tombstone
Arrows Firecracker Poison Zap
Spear Goblins Tombstone
Zap Spear Goblins Firecracker Tombstone Poison
Tombstone
Tombstone
Zap Arrows Poison
Tombstone
Bomber Firecracker
Tombstone Spear Goblins Bomber Zap Firecracker Poison
Arrows Poison Bomber Zap Firecracker
Bomber Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison Zap
Arrows Poison
Arrows Firecracker Poison
Bomber Poison Zap Arrows Firecracker
Arrows Firecracker Poison Spear Goblins Zap
Bomber Arrows Firecracker Poison
Arrows Poison Zap Firecracker
Arrows Poison Zap Firecracker
Poison
Firecracker Poison Zap Arrows
Poison Zap Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Zap Arrows Firecracker Poison
Spear Goblins Bomber Zap Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Bomber
Bomber Zap Arrows Firecracker Poison
Bomber Zap Arrows Firecracker Poison
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Firecracker Poison Bomber
Arrows Firecracker Poison Zap
Zap Arrows Poison
Poison Zap Arrows Firecracker
Poison Zap Arrows Firecracker
Zap Firecracker Poison
Poison Bomber Zap Arrows
Zap Arrows Firecracker Poison
Arrows Firecracker Poison
Zap Spear Goblins Tombstone
Poison Zap Arrows Firecracker
Arrows
Poison Firecracker
Arrows Bomber Zap Firecracker Poison
Zap Arrows Poison
Firecracker
Zap Firecracker Poison
Firecracker Zap Poison
Poison Zap Firecracker
Firecracker

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