My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Baby Dragon P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Bandit
Giant Snowball
Goblin Gang Battle Ram Baby Dragon Lumberjack
Zap
Goblin Gang Battle Ram Bandit
Barbarian Barrel
Goblin Gang Battle Ram Bandit Lumberjack
The Log
Goblin Gang Battle Ram Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Baby Dragon P.E.K.K.A Bandit Lumberjack
Fireball
Goblin Gang Battle Ram Baby Dragon Bandit Lumberjack
Poison
Goblin Gang
Lightning
Battle Ram Baby Dragon Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Bandit Battle Ram Baby Dragon Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Bandit

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Baby Dragon Bandit Lumberjack
Goblin Gang
Battle Ram Baby Dragon P.E.K.K.A Bandit
Battle Ram
Zap Bandit Goblin Gang Tornado Baby Dragon P.E.K.K.A Lumberjack
Tornado
Zap Baby Dragon P.E.K.K.A Battle Ram
Baby Dragon
Tornado Zap Goblin Gang Battle Ram P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Zap Tornado Goblin Gang Battle Ram Baby Dragon Lumberjack
Bandit
Battle Ram Zap Goblin Gang Baby Dragon Lumberjack
Lumberjack
Zap Battle Ram Baby Dragon P.E.K.K.A Bandit

Defense Synergies 1 14

Zap
Goblin Gang Tornado Baby Dragon P.E.K.K.A Bandit Lumberjack
Goblin Gang
Zap P.E.K.K.A Bandit Lumberjack
Battle Ram
Tornado
P.E.K.K.A Zap Baby Dragon
Baby Dragon
Zap Tornado P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Tornado Zap Goblin Gang Baby Dragon
Bandit
Zap Goblin Gang Baby Dragon Lumberjack
Lumberjack
Zap Goblin Gang Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Lumberjack Zap Goblin Gang Bandit
Goblin Gang Tornado P.E.K.K.A Lumberjack Bandit
P.E.K.K.A Lumberjack Goblin Gang Bandit
Tornado P.E.K.K.A Lumberjack
Goblin Gang Tornado Zap Baby Dragon Bandit Lumberjack
Tornado Zap Goblin Gang Baby Dragon
Zap Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Bandit Lumberjack
Goblin Gang Zap Tornado Baby Dragon Bandit Lumberjack
Zap Goblin Gang Tornado Baby Dragon
P.E.K.K.A Lumberjack Zap Goblin Gang Bandit
Zap Goblin Gang Tornado Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Bandit Lumberjack
Tornado Zap Goblin Gang P.E.K.K.A Bandit Lumberjack
Goblin Gang Tornado P.E.K.K.A Lumberjack
Zap Goblin Gang Tornado Baby Dragon Bandit Lumberjack
Zap Tornado Baby Dragon Bandit Lumberjack
P.E.K.K.A Tornado Lumberjack
Goblin Gang Baby Dragon P.E.K.K.A Bandit Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap P.E.K.K.A Bandit
Bandit Zap Goblin Gang Baby Dragon Lumberjack
Goblin Gang P.E.K.K.A Bandit Lumberjack Zap
Goblin Gang P.E.K.K.A Lumberjack Zap Tornado Bandit
P.E.K.K.A Goblin Gang Bandit Lumberjack
Zap Goblin Gang Tornado Baby Dragon
Goblin Gang P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Tornado Baby Dragon Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Bandit Lumberjack
Baby Dragon
Goblin Gang Zap Tornado Baby Dragon P.E.K.K.A Lumberjack
Zap Baby Dragon P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Tornado Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Bandit
Goblin Gang Tornado Lumberjack
Zap Tornado Bandit
Zap Tornado Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit
Tornado
Zap Baby Dragon Bandit
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Bandit
Zap Tornado Baby Dragon Bandit
Zap Tornado Baby Dragon Bandit
Zap Tornado Baby Dragon
Zap
Zap Bandit
Zap
P.E.K.K.A
Zap Goblin Gang Bandit
Zap Tornado Baby Dragon
Goblin Gang Baby Dragon Lumberjack
Zap Baby Dragon
Zap Tornado
P.E.K.K.A
Zap Goblin Gang Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon Bandit
P.E.K.K.A

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