My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Balloon
Giant Snowball
Bats Witch Balloon
Zap
Bats Witch Balloon
Barbarian Barrel
Rascals Elite Barbarians Witch
The Log
Rascals Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Rascals Witch
Royal Delivery
Bats Rascals Elite Barbarians Witch Balloon
Fireball
Rascals Elite Barbarians Witch Balloon
Poison
Bats Rascals Witch Balloon
Lightning
Elite Barbarians Witch Balloon
Rocket
Rascals Elite Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Freeze Rascals Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Freeze

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Rascals Elite Barbarians
Zap
Arrows Elite Barbarians Balloon Bats Freeze Witch
Arrows
Zap Elite Barbarians Balloon Freeze
Rascals
Bats Balloon
Elite Barbarians
Zap Arrows Bats
Freeze
Balloon Zap Arrows
Witch
Zap
Balloon
Bats Zap Arrows Freeze Rascals

Defense Synergies 0 7

Bats
Zap Rascals Freeze
Zap
Bats Arrows Rascals Elite Barbarians Witch
Arrows
Zap
Rascals
Bats Zap
Elite Barbarians
Zap
Freeze
Bats
Witch
Zap
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Bats Zap Rascals Witch
Witch Bats Rascals Elite Barbarians Freeze
Elite Barbarians Witch Bats Rascals
Arrows Elite Barbarians
Arrows Freeze Bats Zap Rascals
Bats Zap Arrows Rascals Freeze Witch
Zap Arrows Rascals
Witch Rascals Elite Barbarians
Elite Barbarians Rascals
Bats Witch Zap Arrows Rascals Freeze
Arrows Bats Zap Rascals Witch
Bats Zap Rascals Elite Barbarians Freeze Witch
Bats Zap Arrows Rascals Freeze Witch
Elite Barbarians Rascals
Zap Rascals Elite Barbarians Freeze
Bats Arrows Rascals Elite Barbarians Witch
Arrows Bats Zap Rascals Elite Barbarians Witch
Zap Arrows Freeze Witch Bats Rascals
Elite Barbarians
Rascals Bats Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Elite Barbarians Witch
Zap Arrows Elite Barbarians
Bats Zap Rascals Elite Barbarians Witch
Bats Zap Rascals Elite Barbarians
Rascals Elite Barbarians Witch
Arrows Bats Zap Rascals Freeze Witch
Rascals Bats Elite Barbarians Witch
Rascals Elite Barbarians
Zap Freeze Bats Elite Barbarians Witch
Witch
Bats Rascals Elite Barbarians Witch
Zap Arrows Elite Barbarians
Rascals Elite Barbarians Witch
Rascals Witch
Rascals Elite Barbarians Witch Bats Zap Freeze
Bats Arrows Zap Rascals Elite Barbarians Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Freeze
Arrows Zap
Arrows
Arrows Rascals Freeze
Zap Arrows
Arrows Bats Zap Freeze Witch
Arrows Witch
Arrows Zap Freeze
Arrows Zap
Bats Elite Barbarians
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows Freeze
Zap Arrows Elite Barbarians
Zap Arrows Witch
Arrows
Arrows Freeze
Bats
Zap Arrows
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Freeze Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Elite Barbarians Bats Zap Arrows Witch
Zap Bats Freeze Witch
Elite Barbarians
Zap Arrows
Zap Arrows Freeze
Arrows
Zap Bats Freeze Witch
Zap Arrows Witch
Freeze
Arrows
Rascals
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Bats Rascals Elite Barbarians Freeze Witch
Bats Zap Witch
Zap Freeze Witch

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