My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Giant Executioner Ice Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Mighty Miner
Giant Snowball
Skeletons Skeleton Dragons Mighty Miner
Zap
Skeletons Mighty Miner
Barbarian Barrel
Skeletons Executioner Ice Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons Skeleton Dragons
Royal Delivery
Skeletons Skeleton Dragons Executioner Ice Wizard
Fireball
Skeleton Dragons Executioner Ice Wizard Mighty Miner
Poison
Skeleton Dragons Executioner Ice Wizard
Lightning
Skeleton Dragons Executioner Ice Wizard Mighty Miner
Rocket
Executioner Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Ice Wizard Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Tornado Ice Wizard Skeleton Dragons Mighty Miner Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Tornado Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Giant Tornado Skeleton Dragons Executioner Ice Wizard Mighty Miner
Skeleton Dragons
Tornado Zap Giant
Giant
Zap Skeleton Dragons Tornado Executioner Ice Wizard
Tornado
Zap Skeleton Dragons Executioner Giant Ice Wizard
Executioner
Tornado Zap Giant
Ice Wizard
Zap Giant Tornado
Mighty Miner
Zap

Defense Synergies 4 10

Skeletons
Zap Skeleton Dragons Tornado Executioner Ice Wizard
Zap
Skeleton Dragons Skeletons Tornado Executioner Ice Wizard Mighty Miner
Skeleton Dragons
Zap Tornado Skeletons Ice Wizard
Giant
Tornado
Skeleton Dragons Executioner Ice Wizard Skeletons Zap
Executioner
Tornado Skeletons Zap
Ice Wizard
Tornado Skeletons Zap Skeleton Dragons
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Executioner
Skeletons Zap Skeleton Dragons Executioner Ice Wizard
Tornado Skeletons Skeleton Dragons Executioner Ice Wizard
Skeletons Skeleton Dragons Ice Wizard
Tornado
Tornado Skeletons Zap Skeleton Dragons Executioner Ice Wizard
Skeleton Dragons Tornado Zap Executioner Ice Wizard
Zap Skeleton Dragons
Mighty Miner Skeletons Tornado Ice Wizard
Tornado Skeletons Ice Wizard
Skeleton Dragons Executioner Ice Wizard Skeletons Zap Tornado
Skeleton Dragons Executioner Zap Tornado Ice Wizard
Skeletons Zap Skeleton Dragons Ice Wizard
Executioner Zap Skeleton Dragons Tornado
Tornado Zap
Skeletons Skeleton Dragons Tornado Executioner
Zap Skeleton Dragons Tornado Executioner Ice Wizard
Zap Tornado Executioner Skeleton Dragons Ice Wizard
Tornado
Skeleton Dragons Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Zap Skeleton Dragons Executioner
Skeletons Zap
Zap Tornado
Skeletons Executioner Mighty Miner
Skeleton Dragons Executioner Skeletons Zap Tornado Ice Wizard
Skeletons Ice Wizard
Mighty Miner
Zap Skeletons Skeleton Dragons Tornado
Skeletons Skeleton Dragons
Zap Tornado
Skeletons Executioner
Skeleton Dragons Executioner
Skeletons Zap Skeleton Dragons Tornado Executioner Mighty Miner
Executioner Zap Skeleton Dragons Ice Wizard Mighty Miner
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Zap Skeleton Dragons Tornado Executioner Ice Wizard
Skeleton Dragons
Skeleton Dragons
Executioner Zap Skeleton Dragons
Skeleton Dragons Executioner Zap Tornado Ice Wizard
Skeleton Dragons Tornado Executioner
Zap Skeleton Dragons Tornado Executioner Ice Wizard
Zap Skeleton Dragons Tornado
Tornado
Zap Skeleton Dragons Tornado
Zap Skeleton Dragons Tornado Executioner
Skeleton Dragons Executioner
Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Executioner
Skeleton Dragons Executioner
Tornado
Skeleton Dragons
Zap Skeleton Dragons Executioner
Zap Skeleton Dragons Tornado
Skeleton Dragons
Skeleton Dragons Tornado
Tornado
Zap Skeleton Dragons
Zap Tornado Skeleton Dragons Executioner Ice Wizard
Zap Skeleton Dragons Tornado Executioner Ice Wizard
Zap Skeleton Dragons Tornado
Zap Skeleton Dragons Tornado
Zap Skeleton Dragons Tornado Executioner Ice Wizard
Zap Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons
Mighty Miner
Zap
Zap Skeleton Dragons Tornado Executioner Ice Wizard
Skeleton Dragons Executioner
Zap Skeleton Dragons Executioner
Zap Tornado
Skeleton Dragons Executioner
Zap Skeleton Dragons Tornado
Zap Skeleton Dragons Tornado Executioner
Zap Tornado Executioner
Skeleton Dragons

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