My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Demolisher Giant Prince Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher Giant Goblin Curse Prince Phoenix
Giant Snowball
Skeletons Goblin Curse
Zap
Skeletons Goblin Curse Prince
Barbarian Barrel
Skeletons Goblin Curse
The Log
Skeletons Goblin Demolisher Goblin Curse Prince
Earthquake
Skeletons
Arrows
Skeletons Goblin Curse
Royal Delivery
Skeletons Goblin Demolisher Prince
Fireball
Poison
Goblin Curse Phoenix
Lightning
Prince Phoenix
Rocket
Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Curse Prince Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Curse Goblin Demolisher Phoenix Giant Prince Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Goblin Curse Goblin Demolisher

Attack Synergies 4 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Giant Goblin Curse Prince Phoenix
Goblin Demolisher
Giant
Zap Prince
Goblin Curse
Zap
Prince
Zap Giant
Phoenix
Zap
Goblin Machine

Defense Synergies 0 5

Skeletons
Zap Prince Phoenix
Zap
Skeletons Prince Phoenix
Goblin Demolisher
Giant
Goblin Curse
Prince
Skeletons Zap
Phoenix
Skeletons Zap
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeletons Zap Goblin Curse Prince Phoenix
Prince Skeletons Goblin Curse
Prince Skeletons Goblin Curse Phoenix
Prince
Skeletons Zap
Zap Goblin Curse Phoenix
Zap Phoenix
Skeletons Goblin Curse Prince Phoenix
Skeletons Prince Phoenix
Goblin Curse Skeletons Zap
Zap Goblin Curse Phoenix
Prince Skeletons Zap Goblin Curse
Zap Goblin Curse Prince
Goblin Curse Prince Phoenix
Zap Goblin Curse Prince
Skeletons Prince
Zap Prince
Zap Goblin Curse
Goblin Curse Prince Phoenix
Goblin Curse Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Prince
Zap Prince Phoenix
Skeletons Zap Prince
Prince Zap Phoenix
Skeletons Goblin Curse Prince Phoenix
Skeletons Zap Goblin Curse
Prince Skeletons Phoenix
Goblin Curse Prince Phoenix
Zap Skeletons Prince Phoenix
Skeletons Goblin Curse Phoenix
Prince Phoenix
Zap Prince Phoenix
Prince Skeletons Goblin Curse
Goblin Curse
Phoenix Skeletons Zap Prince
Zap Goblin Curse Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Goblin Curse
Prince
Zap Goblin Curse
Zap Goblin Curse
Zap Goblin Curse
Zap
Prince
Zap Prince
Zap Goblin Curse
Zap Prince
Zap
Zap Prince
Zap Goblin Curse
Prince
Prince
Zap
Zap Goblin Curse
Zap
Zap Prince
Zap Goblin Curse
Zap Goblin Curse
Zap
Zap
Zap
Prince
Goblin Curse
Zap Prince
Zap Goblin Curse
Prince
Zap
Zap
Prince
Zap
Zap
Zap Prince

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