My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Balloon
Giant Snowball
Skeletons Minions Balloon
Zap
Skeletons Minions Balloon
Barbarian Barrel
Skeletons Tesla Electro Wizard
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons Tesla
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Balloon Electro Wizard
Fireball
Minions Tesla Balloon Electro Wizard
Poison
Minions Balloon Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Minions Tesla Mini P.E.K.K.A Freeze Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Minions Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Balloon Electro Wizard Minions Mini P.E.K.K.A Freeze
Minions
Zap Mini P.E.K.K.A Balloon
Tesla
Mini P.E.K.K.A
Zap Minions Electro Wizard
Freeze
Balloon Zap
Balloon
Zap Freeze Minions Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Balloon

Defense Synergies 4 13

Skeletons
Tesla Zap Minions Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Skeletons Minions Tesla
Minions
Skeletons Zap Tesla Freeze Electro Wizard
Tesla
Skeletons Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Tesla Freeze
Freeze
Minions Mini P.E.K.K.A Electro Wizard
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Skeletons Minions Tesla Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Electro Wizard
Mini P.E.K.K.A Skeletons Zap Minions Tesla Electro Wizard
Tesla Mini P.E.K.K.A Skeletons Minions Freeze Electro Wizard
Tesla Mini P.E.K.K.A Skeletons Minions Electro Wizard
Mini P.E.K.K.A
Freeze Skeletons Zap Minions Tesla Electro Wizard
Minions Tesla Electro Wizard Zap Freeze
Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A Skeletons Minions
Skeletons Tesla Mini P.E.K.K.A Electro Wizard
Minions Electro Wizard Skeletons Zap Tesla Freeze
Minions Tesla Zap Electro Wizard
Tesla Mini P.E.K.K.A Skeletons Zap Minions Freeze Electro Wizard
Zap Minions Tesla Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Zap Tesla Mini P.E.K.K.A Freeze Electro Wizard
Tesla Skeletons Minions Mini P.E.K.K.A Electro Wizard
Tesla Zap Minions Electro Wizard
Zap Freeze Minions Tesla Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Minions Tesla Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Mini P.E.K.K.A
Skeletons Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Tesla Electro Wizard
Skeletons Tesla Mini P.E.K.K.A
Skeletons Zap Minions Tesla Freeze Electro Wizard
Mini P.E.K.K.A Skeletons Minions Tesla Electro Wizard
Mini P.E.K.K.A Tesla
Zap Freeze Electro Wizard Skeletons Minions Mini P.E.K.K.A
Skeletons Tesla
Minions Tesla Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A Skeletons Tesla
Tesla
Tesla Electro Wizard Skeletons Zap Minions Mini P.E.K.K.A Freeze
Minions Zap Tesla Mini P.E.K.K.A Freeze Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Zap
Zap Minions Freeze
Zap Freeze
Zap
Minions Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard
Zap
Minions Freeze
Zap
Zap
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Zap
Minions
Zap
Zap Freeze
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Freeze
Mini P.E.K.K.A
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard Minions Freeze
Zap Electro Wizard
Freeze
Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Minions Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard

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