My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Witch Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Clone Witch Little Prince
Zap
Skeleton Barrel Clone Witch Little Prince
Barbarian Barrel
Skeleton Barrel Clone Witch Giant Skeleton Little Prince
The Log
Skeleton Barrel Clone Witch Giant Skeleton Little Prince
Earthquake
Clone Witch
Arrows
Skeleton Barrel Clone Witch Little Prince
Royal Delivery
Skeleton Barrel Clone Witch Giant Skeleton Little Prince
Fireball
Skeleton Barrel Clone Witch Little Prince
Poison
Skeleton Barrel Clone Witch Little Prince
Lightning
Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Skeleton Barrel Clone Little Prince Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Skeleton Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Skeleton Barrel Witch Giant Skeleton The Log Little Prince
Arrows
Zap Skeleton Barrel Giant Skeleton
Skeleton Barrel
Clone Zap Arrows Witch Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Witch
Witch
Zap Skeleton Barrel Clone Giant Skeleton
Giant Skeleton
Clone Zap Arrows Skeleton Barrel Witch The Log
The Log
Zap Giant Skeleton Little Prince
Little Prince
Zap The Log

Defense Synergies 0 13

Zap
Arrows Skeleton Barrel Witch Giant Skeleton The Log Little Prince
Arrows
Zap Giant Skeleton Little Prince
Skeleton Barrel
Zap
Clone
Witch
Zap Giant Skeleton The Log
Giant Skeleton
Zap Arrows Witch The Log Little Prince
The Log
Zap Witch Giant Skeleton Little Prince
Little Prince
Zap Arrows Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel The Log
Zap Witch The Log
Witch Giant Skeleton
Witch
Arrows Giant Skeleton The Log
Arrows The Log Zap
Zap Arrows Witch Little Prince
Zap Arrows Skeleton Barrel Giant Skeleton The Log
Witch
Giant Skeleton Little Prince
Witch Zap Arrows Giant Skeleton The Log
Arrows Zap Witch
Zap Witch Giant Skeleton The Log
Zap Arrows Witch The Log
Zap The Log
Arrows Witch
Arrows Zap Witch The Log Little Prince
Zap Arrows Witch The Log Giant Skeleton Little Prince
Arrows Witch Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap Arrows Skeleton Barrel The Log
Giant Skeleton Zap Witch The Log
Giant Skeleton Zap The Log
Giant Skeleton Witch
Arrows Zap Skeleton Barrel Witch
Witch Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Witch The Log
Witch
Witch Giant Skeleton
Zap Arrows Giant Skeleton The Log
Giant Skeleton Witch
Witch
Witch Zap Giant Skeleton The Log Little Prince
Arrows Zap Witch Giant Skeleton The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Giant Skeleton The Log
Arrows Zap Skeleton Barrel The Log
Arrows Skeleton Barrel Giant Skeleton The Log
Arrows Skeleton Barrel Giant Skeleton The Log
Zap Arrows The Log
Arrows Zap Skeleton Barrel Witch
Arrows Witch The Log
Arrows The Log Zap Skeleton Barrel
Arrows The Log Zap Skeleton Barrel
Zap Arrows Skeleton Barrel The Log
Zap Arrows
Skeleton Barrel The Log
Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel The Log
Zap Arrows Skeleton Barrel Witch The Log
Arrows Skeleton Barrel The Log
Arrows
Zap Arrows Skeleton Barrel The Log
Zap Arrows Skeleton Barrel Witch The Log Little Prince
Giant Skeleton The Log
Arrows
The Log
Zap Arrows Skeleton Barrel The Log
Zap Arrows The Log Witch Little Prince
Witch
Arrows The Log Zap Skeleton Barrel Witch
Zap Arrows Skeleton Barrel Witch The Log
Zap Arrows Skeleton Barrel The Log
Zap Arrows Witch Little Prince
Zap Skeleton Barrel Witch
Zap Arrows The Log
Zap Arrows
Giant Skeleton
Arrows The Log
Zap Skeleton Barrel Witch
Zap Arrows Witch
Arrows The Log
Arrows The Log Zap Skeleton Barrel
Zap Arrows Giant Skeleton
Zap Witch Giant Skeleton The Log
Zap Witch
Zap Skeleton Barrel Witch Giant Skeleton The Log Little Prince

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