My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army Princess
Zap
Goblin Barrel Skeleton Army Princess Sparky
Barbarian Barrel
Goblin Barrel Skeleton Army Princess Electro Wizard Sparky
The Log
Goblin Barrel Skeleton Army Princess Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Princess
Royal Delivery
Goblin Barrel Skeleton Army Princess Electro Wizard Sparky
Fireball
Goblin Barrel Skeleton Army Princess Electro Wizard Sparky
Poison
Skeleton Army Princess Electro Wizard Sparky
Lightning
Electro Wizard Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Goblin Machine Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Goblin Machine Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Princess Electro Wizard Goblin Machine Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Princess
Goblin Barrel
Skeleton Army Princess Sparky
Skeleton Army
Goblin Barrel Sparky
Princess
Zap Goblin Barrel Sparky
Electro Wizard
Zap Sparky
Goblin Machine
Sparky
Zap Goblin Barrel Skeleton Army Princess Electro Wizard
Goblinstein

Defense Synergies 1 6

Zap
Electro Wizard Skeleton Army Princess Sparky
Goblin Barrel
Skeleton Army
Zap Princess Electro Wizard Sparky
Princess
Zap Skeleton Army
Electro Wizard
Zap Skeleton Army
Goblin Machine
Sparky
Zap Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Skeleton Army Sparky Zap Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Princess Sparky
Skeleton Army Zap Electro Wizard
Electro Wizard Zap Princess
Zap Electro Wizard Sparky
Sparky Skeleton Army Princess
Skeleton Army Electro Wizard Sparky
Skeleton Army Electro Wizard Zap Princess
Zap Princess Electro Wizard
Skeleton Army Sparky Zap Electro Wizard
Skeleton Army Sparky Zap Princess Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Zap Electro Wizard Sparky Goblinstein
Sparky Skeleton Army Electro Wizard
Zap Skeleton Army Electro Wizard
Zap Princess Electro Wizard
Sparky Electro Wizard
Skeleton Army Electro Wizard Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard Sparky
Electro Wizard Zap
Skeleton Army Zap Electro Wizard Sparky
Skeleton Army Zap Electro Wizard Sparky
Skeleton Army Sparky
Goblinstein Zap Princess Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Sparky
Zap Electro Wizard Goblinstein Skeleton Army Sparky
Skeleton Army Sparky
Sparky
Skeleton Army Zap Electro Wizard
Skeleton Army Sparky
Skeleton Army Princess Sparky
Skeleton Army Electro Wizard Sparky Zap Goblinstein
Zap Princess Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Zap Princess Electro Wizard
Sparky
Sparky
Zap Sparky Goblinstein
Goblinstein Zap Princess Goblin Machine
Princess Sparky
Zap Princess
Zap
Electro Wizard Sparky
Zap Princess Electro Wizard Goblin Machine Sparky
Zap Princess
Princess Sparky
Princess
Princess Zap Sparky
Zap Princess Sparky
Princess Sparky
Sparky
Sparky
Zap Princess Electro Wizard Goblin Machine Sparky
Zap Princess Goblin Machine
Sparky
Princess
Sparky
Zap
Zap Princess Goblin Machine Sparky Goblinstein
Zap Princess Electro Wizard Sparky
Zap Princess Sparky
Zap Sparky
Zap Princess Electro Wizard Sparky
Zap Electro Wizard Goblinstein
Sparky
Zap Sparky
Zap Princess Electro Wizard Sparky
Sparky
Princess Sparky
Zap Electro Wizard Skeleton Army Princess Goblinstein
Zap Princess Electro Wizard
Princess Electro Wizard Sparky
Zap Princess
Zap Sparky
Sparky
Zap Princess Electro Wizard Sparky
Zap Princess Electro Wizard
Zap Princess Electro Wizard Sparky
Sparky
Sparky

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