My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Goblin Gang Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Electro Spirit Fire Spirit Goblin Gang Tesla
The Log
Electro Spirit Fire Spirit Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Electro Spirit Fire Spirit Goblin Gang
Royal Delivery
Electro Spirit Fire Spirit Goblin Gang
Fireball
Goblin Gang Tesla
Poison
Goblin Gang
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Zap Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Zap Barbarian Barrel Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Zap Barbarian Barrel Goblin Gang Tesla Goblin Machine Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Zap Barbarian Barrel

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Fire Spirit
Zap
Zap
Electro Spirit Fire Spirit Barbarian Barrel
Goblin Gang
Tesla
Barbarian Barrel
Zap
Goblin Machine
Goblinstein

Defense Synergies 1 7

Electro Spirit
Zap
Fire Spirit
Zap
Zap
Electro Spirit Fire Spirit Goblin Gang Tesla Barbarian Barrel
Goblin Gang
Tesla Zap Barbarian Barrel
Tesla
Goblin Gang Zap Barbarian Barrel
Barbarian Barrel
Zap Goblin Gang Tesla
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Barbarian Barrel
Zap Goblin Gang Tesla
Goblin Gang Tesla Fire Spirit
Tesla Goblin Gang
Barbarian Barrel
Goblin Gang Barbarian Barrel Electro Spirit Fire Spirit Zap Tesla
Tesla Electro Spirit Fire Spirit Zap Goblin Gang
Electro Spirit Zap Tesla Barbarian Barrel
Tesla Goblin Gang
Goblin Gang Fire Spirit Tesla Barbarian Barrel
Goblin Gang Electro Spirit Zap Tesla Barbarian Barrel
Tesla Zap Goblin Gang
Tesla Fire Spirit Zap Goblin Gang
Fire Spirit Electro Spirit Zap Goblin Gang Tesla Barbarian Barrel
Goblin Gang Tesla
Zap Goblin Gang Tesla
Tesla Goblin Gang
Fire Spirit Tesla Electro Spirit Zap Goblin Gang Barbarian Barrel
Zap Barbarian Barrel Electro Spirit Fire Spirit Tesla
Tesla
Goblin Gang Electro Spirit Fire Spirit Tesla Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Barbarian Barrel
Zap Goblin Gang Tesla Barbarian Barrel
Goblin Gang Zap
Goblin Gang Zap Tesla Barbarian Barrel
Goblin Gang Tesla
Fire Spirit Electro Spirit Zap Goblin Gang Tesla
Goblin Gang Tesla
Tesla
Zap Electro Spirit Barbarian Barrel
Goblin Gang Tesla
Tesla
Zap
Goblin Gang Tesla
Tesla
Goblin Gang Tesla Electro Spirit Zap Barbarian Barrel
Electro Spirit Zap Tesla Barbarian Barrel
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Fire Spirit Zap Barbarian Barrel
Electro Spirit Fire Spirit Zap Goblin Machine
Fire Spirit
Fire Spirit Zap Barbarian Barrel
Zap
Fire Spirit Goblin Gang
Zap Barbarian Barrel Goblin Machine
Fire Spirit Zap
Fire Spirit Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Fire Spirit Zap Barbarian Barrel Goblin Machine
Fire Spirit Zap Barbarian Barrel Goblin Machine
Zap Barbarian Barrel
Zap Electro Spirit Fire Spirit Barbarian Barrel Goblin Machine
Zap Barbarian Barrel
Zap
Zap Barbarian Barrel
Fire Spirit Zap
Zap Electro Spirit
Zap
Zap Electro Spirit
Zap Electro Spirit Fire Spirit Goblin Gang Barbarian Barrel
Fire Spirit Zap
Barbarian Barrel
Goblin Gang
Zap
Zap
Zap Electro Spirit Goblin Gang
Zap
Zap Barbarian Barrel

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: