My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Flying Machine Guards Witch
Zap
Flying Machine Inferno Tower Guards Witch
Barbarian Barrel
Valkyrie Inferno Tower Guards Witch
The Log
Guards Witch
Earthquake
Inferno Tower Guards Witch
Arrows
Flying Machine Guards Witch
Royal Delivery
Valkyrie Flying Machine Guards Witch P.E.K.K.A
Fireball
Flying Machine Inferno Tower Witch
Poison
Flying Machine Inferno Tower Guards Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Valkyrie Flying Machine Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Valkyrie Flying Machine Guards Witch
Fireball
Zap
Valkyrie
Zap Flying Machine Witch P.E.K.K.A
Flying Machine
Zap Valkyrie P.E.K.K.A
Inferno Tower
Guards
Zap
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Flying Machine Witch

Defense Synergies 2 16

Zap
Fireball Valkyrie Flying Machine Inferno Tower Guards Witch P.E.K.K.A
Fireball
Zap Valkyrie Inferno Tower
Valkyrie
Zap Fireball Flying Machine Inferno Tower Witch P.E.K.K.A
Flying Machine
Zap Valkyrie Inferno Tower Guards P.E.K.K.A
Inferno Tower
Guards Zap Fireball Valkyrie Flying Machine
Guards
Inferno Tower Zap Flying Machine Witch
Witch
Zap Valkyrie Guards
P.E.K.K.A
Zap Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Flying Machine Inferno Tower
Inferno Tower P.E.K.K.A Zap Valkyrie Flying Machine Witch
Inferno Tower Witch P.E.K.K.A Valkyrie
Inferno Tower Witch P.E.K.K.A Valkyrie Guards
Fireball Valkyrie P.E.K.K.A
Fireball Zap Valkyrie Flying Machine Guards
Inferno Tower Zap Fireball Flying Machine Witch
Zap Fireball Valkyrie Flying Machine Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Guards Valkyrie Inferno Tower
Valkyrie Guards Witch Zap Fireball Flying Machine
Inferno Tower Zap Fireball Flying Machine Witch
Inferno Tower P.E.K.K.A Zap Fireball Valkyrie Flying Machine Guards Witch
Fireball Valkyrie Zap Guards Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Zap Fireball P.E.K.K.A
Fireball Valkyrie Inferno Tower Witch P.E.K.K.A
Fireball Valkyrie Zap Flying Machine Guards Witch
Zap Valkyrie Witch Fireball Flying Machine Guards
P.E.K.K.A Inferno Tower
Valkyrie Fireball Flying Machine Guards Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Fireball Inferno Tower Witch P.E.K.K.A
Fireball Zap Valkyrie Flying Machine
Guards P.E.K.K.A Zap Valkyrie Inferno Tower Witch
Valkyrie Guards P.E.K.K.A Zap Fireball Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Guards Witch
Fireball Zap Flying Machine Witch
Guards P.E.K.K.A Fireball Valkyrie Flying Machine Inferno Tower Witch
Inferno Tower P.E.K.K.A Valkyrie
Zap P.E.K.K.A Fireball Valkyrie Flying Machine Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Guards
P.E.K.K.A Valkyrie Flying Machine Inferno Tower Guards Witch
P.E.K.K.A Zap Fireball Valkyrie Guards
P.E.K.K.A Fireball Valkyrie Inferno Tower Guards Witch
Fireball Valkyrie Flying Machine Witch
Inferno Tower Guards Witch Zap Fireball Valkyrie Flying Machine P.E.K.K.A
Valkyrie Zap Fireball Flying Machine Inferno Tower Witch P.E.K.K.A
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine Guards
Fireball Zap Flying Machine
Fireball Flying Machine
Fireball Valkyrie Flying Machine Guards
Fireball Zap Valkyrie
Fireball Zap Flying Machine Witch
Flying Machine Witch
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Guards
Zap Fireball Valkyrie Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Witch
Fireball Flying Machine
Fireball
Zap Fireball Flying Machine
Zap Fireball Valkyrie Flying Machine Witch
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Valkyrie Witch
Witch
Fireball Zap Flying Machine Witch
Fireball Zap Flying Machine Witch
Fireball Zap
Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Guards Witch
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Flying Machine Guards Witch
Fireball Zap Flying Machine Witch
Fireball
Fireball Valkyrie Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine Guards Witch
Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Witch
P.E.K.K.A
Fireball

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