My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Wall Breakers
Giant Snowball
Fire Spirit Goblin Gang Musketeer Hog Rider Wall Breakers
Zap
Fire Spirit Goblin Gang Wall Breakers
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Musketeer Wall Breakers
The Log
Fire Spirit Goblin Gang Elite Barbarians Musketeer Hog Rider Wall Breakers
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang Wall Breakers
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Musketeer Hog Rider Wall Breakers
Fireball
Goblin Gang Elite Barbarians Musketeer Hog Rider Wall Breakers
Poison
Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Wall Breakers Goblin Gang Tornado Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Wall Breakers Goblin Gang

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Wall Breakers
Zap
Elite Barbarians Hog Rider Tornado Fire Spirit Musketeer Wall Breakers
Goblin Gang
Hog Rider
Elite Barbarians
Zap Fire Spirit Hog Rider
Musketeer
Hog Rider Zap
Hog Rider
Fire Spirit Zap Goblin Gang Musketeer Elite Barbarians Tornado
Wall Breakers
Fire Spirit Zap
Tornado
Zap Hog Rider

Defense Synergies 1 7

Fire Spirit
Zap Tornado
Zap
Fire Spirit Goblin Gang Elite Barbarians Musketeer Tornado
Goblin Gang
Musketeer Zap
Elite Barbarians
Zap
Musketeer
Goblin Gang Zap Tornado
Hog Rider
Wall Breakers
Tornado
Fire Spirit Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Elite Barbarians Zap Goblin Gang Musketeer
Goblin Gang Tornado Fire Spirit Elite Barbarians Musketeer
Elite Barbarians Goblin Gang Musketeer
Elite Barbarians Tornado
Goblin Gang Tornado Fire Spirit Zap Musketeer
Musketeer Tornado Fire Spirit Zap Goblin Gang
Zap Musketeer
Goblin Gang Elite Barbarians Musketeer Tornado
Goblin Gang Elite Barbarians Tornado Fire Spirit Musketeer
Goblin Gang Zap Musketeer Tornado
Musketeer Zap Goblin Gang Tornado
Fire Spirit Zap Goblin Gang Elite Barbarians Musketeer
Fire Spirit Zap Goblin Gang Tornado
Elite Barbarians Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Musketeer Tornado
Fire Spirit Zap Goblin Gang Elite Barbarians Musketeer Tornado
Zap Tornado Fire Spirit Musketeer
Elite Barbarians Musketeer Tornado
Goblin Gang Fire Spirit Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Musketeer
Goblin Gang Zap Elite Barbarians Musketeer
Goblin Gang Zap Elite Barbarians Musketeer Tornado
Goblin Gang Elite Barbarians Musketeer
Fire Spirit Zap Goblin Gang Musketeer Tornado
Goblin Gang Elite Barbarians Musketeer
Elite Barbarians
Zap Elite Barbarians Tornado
Goblin Gang Musketeer
Elite Barbarians Musketeer
Zap Elite Barbarians Tornado
Elite Barbarians Goblin Gang
Musketeer
Goblin Gang Elite Barbarians Zap Musketeer Tornado
Zap Elite Barbarians Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Tornado
Musketeer
Fire Spirit Zap
Fire Spirit Zap Musketeer Tornado
Fire Spirit Musketeer Tornado
Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Goblin Gang Elite Barbarians Musketeer Tornado
Zap Musketeer Tornado
Fire Spirit Zap Musketeer Tornado
Fire Spirit Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Tornado
Fire Spirit Zap Musketeer
Fire Spirit Zap Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Fire Spirit
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado
Elite Barbarians Fire Spirit Zap Musketeer Tornado
Zap Musketeer
Elite Barbarians
Zap Musketeer
Zap
Zap Fire Spirit Goblin Gang Musketeer
Fire Spirit Zap Musketeer Tornado
Goblin Gang Musketeer
Zap Musketeer
Zap Tornado
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado

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