My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Lumberjack
Zap
Fire Spirit Skeleton Army Prince
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Lumberjack
The Log
Fire Spirit Hog Rider Skeleton Army Prince Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Hog Rider Wizard Skeleton Army Prince Lumberjack
Fireball
Hog Rider Wizard Skeleton Army Lumberjack
Poison
Wizard Skeleton Army
Lightning
Wizard Prince Lumberjack
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Fireball Hog Rider Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Prince Lumberjack
Zap
Fireball Hog Rider Prince Fire Spirit Lumberjack
Fireball
Zap Hog Rider
Hog Rider
Fire Spirit Zap Fireball Wizard Prince Lumberjack
Wizard
Hog Rider Prince Lumberjack
Skeleton Army
Prince
Zap Fire Spirit Hog Rider Wizard Lumberjack
Lumberjack
Fire Spirit Zap Hog Rider Wizard Prince

Defense Synergies 1 10

Fire Spirit
Zap
Zap
Fireball Fire Spirit Skeleton Army Prince Lumberjack
Fireball
Zap Lumberjack
Hog Rider
Wizard
Skeleton Army Prince Lumberjack
Skeleton Army
Zap Wizard Prince Lumberjack
Prince
Zap Wizard Skeleton Army
Lumberjack
Zap Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Skeleton Army Lumberjack Zap Prince
Skeleton Army Prince Lumberjack Fire Spirit
Skeleton Army Prince Lumberjack
Fireball Skeleton Army Prince Lumberjack
Fireball Skeleton Army Fire Spirit Zap Lumberjack
Fire Spirit Zap Fireball Wizard
Zap Fireball
Skeleton Army Prince Lumberjack
Skeleton Army Fire Spirit Prince Lumberjack
Skeleton Army Zap Fireball Wizard Lumberjack
Zap Fireball Wizard
Skeleton Army Prince Lumberjack Fire Spirit Zap Fireball Wizard
Fire Spirit Fireball Wizard Skeleton Army Zap Prince Lumberjack
Skeleton Army Prince Lumberjack
Skeleton Army Zap Fireball Prince Lumberjack
Wizard Fireball Skeleton Army Prince Lumberjack
Fire Spirit Fireball Zap Wizard Skeleton Army Prince Lumberjack
Zap Wizard Fire Spirit Fireball Lumberjack
Prince Lumberjack
Wizard Skeleton Army Fire Spirit Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Fireball Prince
Fireball Zap Wizard Prince Lumberjack
Skeleton Army Lumberjack Zap Prince
Skeleton Army Prince Lumberjack Zap Fireball
Skeleton Army Prince Lumberjack
Fire Spirit Fireball Wizard Zap
Skeleton Army Prince Fireball Lumberjack
Skeleton Army Prince Lumberjack
Zap Fireball Skeleton Army Prince
Skeleton Army
Prince Lumberjack
Skeleton Army Zap Fireball Prince
Skeleton Army Prince Fireball Wizard Lumberjack
Wizard Fireball Skeleton Army
Skeleton Army Zap Fireball Prince Lumberjack
Zap Fireball Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Fireball Prince Lumberjack
Zap Fireball Wizard Prince
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Zap Fireball Wizard Prince
Fire Spirit Zap Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard Prince
Fireball Zap
Fire Spirit Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Prince
Fireball Wizard
Zap Fire Spirit Fireball Skeleton Army Prince
Fireball Fire Spirit Zap Wizard
Fireball
Fireball Wizard Prince Lumberjack
Zap Fireball Wizard
Zap Fireball
Prince
Zap Fireball
Zap Fireball
Zap Fireball Prince
Prince
Fireball Wizard

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