My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Cannon Minion Horde Witch
Zap
Cannon Minion Horde Witch
Barbarian Barrel
Cannon Wizard Witch
The Log
Cannon Mini P.E.K.K.A Witch
Earthquake
Cannon Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Witch
Fireball
Cannon Minion Horde Wizard Witch
Poison
Cannon Minion Horde Wizard Witch
Lightning
Cannon Mini P.E.K.K.A Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Fireball Mini P.E.K.K.A Minion Horde Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Cannon Fireball Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minion Horde Mini P.E.K.K.A Witch
Cannon
Minion Horde
Zap
Fireball
Zap
Mini P.E.K.K.A
Zap Wizard Electro Giant
Wizard
Mini P.E.K.K.A
Witch
Zap
Electro Giant
Mini P.E.K.K.A

Defense Synergies 3 11

Zap
Cannon Fireball Mini P.E.K.K.A Minion Horde Witch
Cannon
Zap Fireball Mini P.E.K.K.A Wizard Witch Electro Giant
Minion Horde
Zap
Fireball
Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Cannon Fireball Wizard Witch Electro Giant
Wizard
Cannon Mini P.E.K.K.A
Witch
Zap Cannon Mini P.E.K.K.A
Electro Giant
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Minion Horde Fireball Wizard
Minion Horde Mini P.E.K.K.A Zap Cannon Witch
Cannon Minion Horde Mini P.E.K.K.A Witch
Cannon Minion Horde Mini P.E.K.K.A Witch
Fireball Mini P.E.K.K.A
Fireball Zap Cannon
Minion Horde Zap Cannon Fireball Wizard Witch
Zap Cannon Fireball Electro Giant
Cannon Minion Horde Mini P.E.K.K.A Witch
Cannon Minion Horde Mini P.E.K.K.A
Minion Horde Witch Zap Cannon Fireball Wizard Electro Giant
Minion Horde Zap Fireball Wizard Witch
Cannon Minion Horde Mini P.E.K.K.A Zap Fireball Wizard Witch
Fireball Wizard Zap Cannon Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon Minion Horde
Minion Horde Zap Cannon Fireball Mini P.E.K.K.A Electro Giant
Minion Horde Wizard Cannon Fireball Mini P.E.K.K.A Witch
Cannon Fireball Zap Minion Horde Wizard Witch
Zap Wizard Witch Cannon Fireball
Mini P.E.K.K.A Cannon
Wizard Cannon Minion Horde Fireball Mini P.E.K.K.A Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch Electro Giant
Fireball Zap Mini P.E.K.K.A Wizard
Zap Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Minion Horde Fireball
Cannon Minion Horde Mini P.E.K.K.A Witch
Fireball Wizard Electro Giant Zap Minion Horde Witch
Mini P.E.K.K.A Minion Horde Fireball Witch
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Fireball Mini P.E.K.K.A Witch
Witch Cannon Minion Horde
Minion Horde Mini P.E.K.K.A Witch
Zap Fireball Electro Giant
Mini P.E.K.K.A Cannon Minion Horde Fireball Wizard Witch
Wizard Cannon Minion Horde Fireball Witch Electro Giant
Witch Electro Giant Zap Minion Horde Fireball Mini P.E.K.K.A
Zap Cannon Minion Horde Fireball Mini P.E.K.K.A Wizard Witch Electro Giant
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Wizard Zap Minion Horde
Fireball Wizard Electro Giant Zap Minion Horde Witch
Minion Horde Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball Wizard
Fireball Zap Wizard
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard
Fireball
Minion Horde Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard Witch Electro Giant
Minion Horde Fireball
Fireball Wizard
Zap Minion Horde Fireball
Zap Electro Giant Fireball Wizard Witch
Minion Horde Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Zap Minion Horde Fireball Wizard Witch Electro Giant
Zap Minion Horde Fireball Wizard Witch Electro Giant
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball
Minion Horde
Fireball Wizard
Zap Minion Horde Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Minion Horde Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball Electro Giant
Minion Horde
Zap Electro Giant Minion Horde Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Electro Giant
Fireball Wizard

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