My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Elixir Golem Wizard
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Wizard P.E.K.K.A
Fireball
Elixir Golem Wizard
Poison
Bats Elixir Golem Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap The Log Arrows Elixir Golem Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap The Log

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elixir Golem P.E.K.K.A
Zap
Arrows Mirror P.E.K.K.A Bats Elixir Golem The Log
Arrows
Zap Mirror P.E.K.K.A Elixir Golem
Elixir Golem
Bats Zap Arrows Wizard Mirror The Log
Wizard
Elixir Golem P.E.K.K.A
Mirror
Zap Arrows The Log Elixir Golem
P.E.K.K.A
Zap Arrows Bats Wizard The Log
The Log
Mirror Zap Elixir Golem P.E.K.K.A

Defense Synergies 3 10

Bats
Zap P.E.K.K.A The Log
Zap
Mirror Bats Arrows P.E.K.K.A The Log
Arrows
Mirror Zap P.E.K.K.A
Elixir Golem
Wizard
P.E.K.K.A The Log
Mirror
Zap Arrows The Log
P.E.K.K.A
The Log Bats Zap Arrows Wizard
The Log
P.E.K.K.A Bats Zap Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
P.E.K.K.A Bats Zap The Log
P.E.K.K.A Bats
P.E.K.K.A Bats
Arrows P.E.K.K.A The Log
Arrows The Log Bats Zap
Bats Zap Arrows Wizard
Zap Arrows P.E.K.K.A The Log
P.E.K.K.A
Bats Zap Arrows Wizard The Log
Arrows Bats Zap Wizard
P.E.K.K.A Bats Zap Wizard The Log
Wizard Bats Zap Arrows P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log
Wizard Bats Arrows P.E.K.K.A
Arrows Bats Zap Wizard The Log
Zap Arrows Wizard The Log Bats
P.E.K.K.A
Wizard Bats Arrows P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Arrows Wizard The Log
P.E.K.K.A Bats Zap The Log
P.E.K.K.A Bats Zap The Log
P.E.K.K.A
Arrows Wizard Bats Zap
P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Bats The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Wizard
Wizard
Bats Zap P.E.K.K.A The Log
Bats Arrows Zap Wizard P.E.K.K.A The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Wizard Zap Arrows The Log
Arrows Wizard Bats Zap
Arrows Wizard The Log
Arrows The Log Zap Wizard
Arrows The Log Zap Wizard
Bats
Zap Arrows Wizard The Log
Zap Arrows Wizard
The Log
Arrows
Zap Arrows The Log
Zap Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Bats
Zap Arrows Wizard The Log
Zap Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows The Log Wizard
Arrows The Log Zap Wizard
Zap Arrows Wizard The Log
Zap Arrows The Log
Bats Zap Arrows Wizard
Zap Bats Wizard
Zap Arrows Wizard The Log
Zap Arrows
P.E.K.K.A
Arrows Wizard The Log
Zap Bats
Zap Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Bats The Log
Bats Zap
Zap The Log
P.E.K.K.A
Wizard

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