My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Miner Sparky
Giant Snowball
Musketeer Skeleton Army Miner
Zap
Skeleton Army Sparky
Barbarian Barrel
Musketeer Wizard Skeleton Army Electro Wizard Sparky
The Log
Musketeer Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Wizard Skeleton Army Miner Electro Wizard Sparky
Fireball
Musketeer Wizard Skeleton Army Electro Wizard Sparky
Poison
Musketeer Wizard Skeleton Army Electro Wizard Sparky
Lightning
Musketeer Wizard Electro Wizard Sparky
Rocket
Musketeer Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Miner Musketeer Electro Wizard Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Miner Musketeer

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Electro Wizard Sparky Musketeer
Musketeer
Giant Zap Miner
Giant
Zap Musketeer Miner Sparky Wizard Electro Wizard
Wizard
Giant Miner Sparky
Skeleton Army
Sparky
Miner
Zap Giant Musketeer Wizard Electro Wizard Sparky
Electro Wizard
Zap Giant Miner Sparky
Sparky
Zap Giant Wizard Skeleton Army Miner Electro Wizard

Defense Synergies 1 11

Zap
Electro Wizard Musketeer Skeleton Army Miner Sparky
Musketeer
Zap Skeleton Army Miner Electro Wizard
Giant
Wizard
Skeleton Army Electro Wizard
Skeleton Army
Zap Musketeer Wizard Electro Wizard Sparky
Miner
Zap Musketeer
Electro Wizard
Zap Musketeer Wizard Skeleton Army
Sparky
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard Electro Wizard Sparky
Skeleton Army Sparky Zap Musketeer Electro Wizard
Skeleton Army Sparky Musketeer Electro Wizard
Skeleton Army Sparky Musketeer Electro Wizard
Skeleton Army Sparky
Skeleton Army Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Wizard
Zap Musketeer Electro Wizard Sparky
Sparky Musketeer Skeleton Army
Skeleton Army Musketeer Miner Electro Wizard Sparky
Skeleton Army Electro Wizard Zap Musketeer Wizard
Musketeer Zap Wizard Electro Wizard
Skeleton Army Sparky Zap Musketeer Wizard Electro Wizard
Wizard Skeleton Army Sparky Zap Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Zap Electro Wizard Sparky
Wizard Sparky Musketeer Skeleton Army Electro Wizard
Zap Musketeer Wizard Skeleton Army Electro Wizard
Zap Wizard Musketeer Electro Wizard
Sparky Musketeer Electro Wizard
Wizard Skeleton Army Musketeer Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard Sparky
Electro Wizard Zap Musketeer Wizard Miner
Skeleton Army Zap Musketeer Electro Wizard Sparky
Skeleton Army Zap Musketeer Electro Wizard Sparky
Musketeer Skeleton Army Sparky
Wizard Zap Musketeer Electro Wizard
Skeleton Army Sparky Musketeer Electro Wizard
Skeleton Army Sparky
Zap Electro Wizard Skeleton Army Sparky
Musketeer Skeleton Army Sparky
Musketeer Sparky
Skeleton Army Zap Electro Wizard
Skeleton Army Wizard Sparky
Wizard Musketeer Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Zap Musketeer
Zap Musketeer Wizard Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Sparky
Zap Musketeer Miner Electro Wizard
Miner Sparky
Musketeer Sparky
Wizard Zap Sparky
Wizard Zap Musketeer
Musketeer Wizard Sparky
Zap Wizard
Miner Zap Wizard
Musketeer Electro Wizard Sparky
Miner Zap Musketeer Wizard Electro Wizard Sparky
Zap Musketeer Wizard
Musketeer Miner Sparky
Musketeer
Zap Musketeer Sparky
Zap Musketeer Wizard Sparky
Musketeer Wizard Sparky
Sparky
Sparky
Zap Musketeer Wizard Electro Wizard Sparky
Zap Wizard Miner
Musketeer Sparky
Wizard
Musketeer Sparky
Zap Musketeer
Zap Wizard Sparky
Miner Zap Musketeer Wizard Electro Wizard Sparky
Zap Musketeer Wizard Miner Sparky
Miner Zap Musketeer Sparky
Zap Musketeer Wizard Electro Wizard Sparky
Zap Electro Wizard Musketeer Wizard
Sparky
Zap Musketeer Wizard Miner Sparky
Zap Electro Wizard Sparky
Sparky
Wizard Sparky
Zap Electro Wizard Musketeer Skeleton Army
Zap Musketeer Wizard Electro Wizard
Miner Musketeer Wizard Electro Wizard Sparky
Zap Musketeer Wizard
Zap Sparky
Musketeer Sparky
Zap Musketeer Electro Wizard Sparky
Zap Musketeer Electro Wizard
Zap Musketeer Miner Electro Wizard Sparky
Sparky
Wizard Sparky

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