My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Baby Dragon
Zap
Tombstone Inferno Tower
Barbarian Barrel
Tombstone Valkyrie Inferno Tower Wizard
The Log
Tombstone
Earthquake
Tombstone Inferno Tower
Arrows
Tombstone
Royal Delivery
Valkyrie Wizard Baby Dragon P.E.K.K.A
Fireball
Tombstone Inferno Tower Wizard Baby Dragon
Poison
Tombstone Inferno Tower Wizard
Lightning
Tombstone Valkyrie Inferno Tower Wizard Baby Dragon
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Inferno Tower Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tombstone Valkyrie Baby Dragon Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tombstone Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Valkyrie Baby Dragon
Arrows
Zap P.E.K.K.A
Tombstone
Valkyrie
Zap Wizard Baby Dragon P.E.K.K.A
Inferno Tower
Wizard
Valkyrie P.E.K.K.A
Baby Dragon
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Valkyrie Wizard Baby Dragon

Defense Synergies 0 19

Zap
Arrows Tombstone Valkyrie Inferno Tower Baby Dragon P.E.K.K.A
Arrows
Zap Tombstone Valkyrie Inferno Tower P.E.K.K.A
Tombstone
Zap Arrows Wizard Baby Dragon
Valkyrie
Zap Arrows Inferno Tower Wizard Baby Dragon P.E.K.K.A
Inferno Tower
Zap Arrows Valkyrie Baby Dragon
Wizard
Tombstone Valkyrie P.E.K.K.A
Baby Dragon
Zap Tombstone Valkyrie Inferno Tower P.E.K.K.A
P.E.K.K.A
Zap Arrows Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Valkyrie Inferno Tower Wizard Baby Dragon
Inferno Tower P.E.K.K.A Zap Tombstone Valkyrie
Inferno Tower P.E.K.K.A Tombstone Valkyrie
Inferno Tower P.E.K.K.A Tombstone Valkyrie
Arrows Tombstone Valkyrie P.E.K.K.A
Arrows Zap Valkyrie Baby Dragon
Inferno Tower Zap Arrows Tombstone Wizard Baby Dragon
Zap Arrows Valkyrie Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Tombstone
Valkyrie Inferno Tower
Valkyrie Zap Arrows Tombstone Wizard Baby Dragon
Arrows Inferno Tower Zap Wizard Baby Dragon
Tombstone Inferno Tower P.E.K.K.A Zap Valkyrie Wizard
Valkyrie Wizard Zap Arrows Tombstone Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Tombstone
Inferno Tower Zap P.E.K.K.A
Wizard Arrows Tombstone Valkyrie Inferno Tower P.E.K.K.A
Arrows Tombstone Valkyrie Zap Wizard Baby Dragon
Zap Arrows Valkyrie Wizard Baby Dragon Tombstone
P.E.K.K.A Inferno Tower
Valkyrie Wizard Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tombstone Inferno Tower P.E.K.K.A
Zap Arrows Valkyrie Wizard Baby Dragon
Tombstone P.E.K.K.A Zap Valkyrie Inferno Tower
Valkyrie P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Tombstone Valkyrie
Arrows Wizard Zap Baby Dragon
P.E.K.K.A Tombstone Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie
Zap P.E.K.K.A Tombstone Valkyrie Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Valkyrie Inferno Tower
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Tombstone Valkyrie Inferno Tower Wizard
Wizard Valkyrie Baby Dragon
Tombstone Inferno Tower Zap Valkyrie Baby Dragon P.E.K.K.A
Arrows Valkyrie Zap Inferno Tower Wizard Baby Dragon P.E.K.K.A
Zap Arrows Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Wizard Zap Arrows Valkyrie Baby Dragon
Arrows Wizard Zap Baby Dragon
Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Arrows Zap Wizard
Zap Arrows Valkyrie Wizard
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Zap Arrows Wizard Baby Dragon
Zap Arrows Valkyrie Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Tombstone
Zap Arrows Wizard Baby Dragon
Arrows
Valkyrie Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows
P.E.K.K.A
Zap Baby Dragon
Zap
Zap Baby Dragon
P.E.K.K.A
Wizard

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