My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Ram Rider
Giant Snowball
Skeleton Army Witch Ram Rider
Zap
Skeleton Army Witch Prince Ram Rider
Barbarian Barrel
Wizard Skeleton Army Witch Electro Wizard
The Log
Skeleton Army Witch Prince Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch Prince Electro Wizard Ram Rider
Fireball
Wizard Skeleton Army Witch Electro Wizard Ram Rider
Poison
Wizard Skeleton Army Witch Electro Wizard
Lightning
Wizard Witch Prince Electro Wizard Ram Rider
Rocket
Wizard Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Electro Wizard Wizard Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Electro Wizard Ram Rider Witch
Fireball
Zap Electro Wizard Ram Rider
Wizard
Prince Ram Rider
Skeleton Army
Witch
Zap Prince Ram Rider
Prince
Zap Wizard Witch Electro Wizard Ram Rider
Electro Wizard
Zap Fireball Prince Ram Rider
Ram Rider
Zap Fireball Wizard Witch Prince Electro Wizard

Defense Synergies 2 15

Zap
Fireball Electro Wizard Skeleton Army Witch Prince Ram Rider
Fireball
Zap Electro Wizard Ram Rider
Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army
Zap Wizard Prince Electro Wizard
Witch
Zap Prince Electro Wizard
Prince
Zap Wizard Skeleton Army Witch Electro Wizard
Electro Wizard
Zap Fireball Wizard Skeleton Army Witch Prince Ram Rider
Ram Rider
Zap Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard Ram Rider
Skeleton Army Zap Witch Prince Electro Wizard Ram Rider
Skeleton Army Witch Prince Ram Rider Electro Wizard
Skeleton Army Witch Prince Electro Wizard Ram Rider
Fireball Skeleton Army Prince
Fireball Skeleton Army Zap Electro Wizard
Electro Wizard Ram Rider Zap Fireball Wizard Witch
Zap Fireball Electro Wizard Ram Rider
Witch Skeleton Army Prince
Skeleton Army Prince Electro Wizard
Skeleton Army Witch Electro Wizard Zap Fireball Wizard Ram Rider
Zap Fireball Wizard Witch Electro Wizard Ram Rider
Skeleton Army Prince Zap Fireball Wizard Witch Electro Wizard Ram Rider
Fireball Wizard Skeleton Army Zap Witch Prince Electro Wizard
Skeleton Army Prince Electro Wizard Ram Rider
Skeleton Army Zap Fireball Prince Electro Wizard Ram Rider
Wizard Fireball Skeleton Army Witch Prince Electro Wizard
Fireball Zap Wizard Skeleton Army Witch Prince Electro Wizard Ram Rider
Zap Wizard Witch Fireball Electro Wizard Ram Rider
Prince Electro Wizard Ram Rider
Wizard Skeleton Army Fireball Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Zap Wizard Prince
Skeleton Army Zap Witch Prince Electro Wizard Ram Rider
Skeleton Army Prince Zap Fireball Electro Wizard Ram Rider
Skeleton Army Witch Prince Ram Rider
Fireball Wizard Zap Witch Electro Wizard Ram Rider
Skeleton Army Prince Fireball Witch Electro Wizard Ram Rider
Skeleton Army Prince
Zap Electro Wizard Fireball Skeleton Army Witch Prince
Witch Skeleton Army
Witch Prince
Skeleton Army Zap Fireball Prince Electro Wizard
Skeleton Army Prince Fireball Wizard Witch Ram Rider
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Fireball Prince
Zap Fireball Wizard Witch Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard Ram Rider
Fireball
Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap Witch Ram Rider
Wizard Witch
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Fireball Prince Electro Wizard
Zap Fireball Wizard Prince Electro Wizard Ram Rider
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard Prince Electro Wizard
Zap Fireball Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch Electro Wizard Ram Rider
Fireball Zap Wizard Witch Prince Ram Rider
Fireball Zap
Zap Fireball Wizard Witch Electro Wizard
Zap Electro Wizard Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Prince
Fireball Wizard
Zap Electro Wizard Fireball Skeleton Army Witch Prince
Fireball Zap Wizard Witch Electro Wizard Ram Rider
Fireball
Fireball Wizard Prince Electro Wizard
Zap Fireball Wizard
Zap Fireball
Prince
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Prince Electro Wizard
Prince
Fireball Wizard

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