My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Dark Prince Electro Dragon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Fisherman
Giant Snowball
Zappies Goblin Barrel Electro Dragon Fisherman
Zap
Mortar Zappies Goblin Barrel Dark Prince Fisherman
Barbarian Barrel
Mortar Zappies Goblin Barrel Dark Prince
The Log
Zappies Goblin Barrel Dark Prince Fisherman
Earthquake
Mortar Zappies Goblin Barrel
Arrows
Zappies Goblin Barrel
Royal Delivery
Zappies Goblin Barrel Dark Prince Electro Dragon Fisherman
Fireball
Mortar Zappies Goblin Barrel Electro Dragon Fisherman
Poison
Mortar Zappies Electro Dragon Fisherman
Lightning
Mortar Dark Prince Electro Dragon Fisherman
Rocket
Mortar Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Fisherman Mortar Zappies Dark Prince Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Fisherman Mortar

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mortar Zappies Dark Prince Electro Dragon Fisherman
Mortar
Zap Zappies Dark Prince
Zappies
Zap Mortar Goblin Barrel Dark Prince Electro Dragon
Goblin Barrel
Dark Prince Zappies
Dark Prince
Goblin Barrel Zap Mortar Zappies Lightning Fisherman
Electro Dragon
Zap Zappies Fisherman
Lightning
Dark Prince
Fisherman
Zap Dark Prince Electro Dragon

Defense Synergies 0 9

Zap
Mortar Zappies Dark Prince Electro Dragon Fisherman
Mortar
Zap Zappies
Zappies
Zap Mortar Fisherman
Goblin Barrel
Dark Prince
Zap Electro Dragon
Electro Dragon
Zap Dark Prince Fisherman
Lightning
Fisherman
Zap Zappies Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mortar Zappies Electro Dragon
Zap Mortar Zappies Dark Prince Electro Dragon Fisherman
Mortar Fisherman Zappies Dark Prince Electro Dragon Lightning
Mortar Zappies Dark Prince Electro Dragon Fisherman
Lightning Dark Prince
Zap Zappies Dark Prince Electro Dragon
Lightning Zap Mortar Zappies Electro Dragon
Lightning Zap Electro Dragon
Zappies Mortar Fisherman
Zappies Dark Prince Fisherman
Zap Zappies Dark Prince Electro Dragon Fisherman
Zap Zappies Electro Dragon
Mortar Zap Zappies Dark Prince Electro Dragon Lightning
Zap Mortar Zappies Dark Prince Electro Dragon
Mortar Zappies
Zap Mortar Zappies Lightning Fisherman
Mortar Zappies Dark Prince Electro Dragon Fisherman
Mortar Zap Zappies Dark Prince Electro Dragon Fisherman
Zap Mortar Zappies Dark Prince Electro Dragon Fisherman
Mortar Zappies Fisherman
Dark Prince Zappies Electro Dragon Fisherman
Mortar Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Dark Prince Fisherman
Zap Mortar Electro Dragon Lightning Fisherman
Zappies Zap Dark Prince Electro Dragon Lightning Fisherman
Dark Prince Lightning Zap Zappies Fisherman
Zappies Dark Prince Fisherman
Zap Zappies Electro Dragon
Dark Prince Zappies Lightning
Zappies Dark Prince Fisherman
Zap Electro Dragon Lightning Mortar Zappies Dark Prince
Zappies
Zappies Dark Prince Electro Dragon
Lightning Zap Dark Prince
Dark Prince Lightning Zappies
Zappies Electro Dragon
Zappies Electro Dragon Zap Mortar Dark Prince Lightning Fisherman
Zap Zappies Dark Prince Electro Dragon
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Electro Dragon
Mortar Zap Electro Dragon Fisherman
Lightning Electro Dragon
Lightning Dark Prince
Zap Mortar Dark Prince
Zap Electro Dragon
Mortar
Zap Electro Dragon Lightning
Zap Mortar Electro Dragon Lightning Fisherman
Lightning Electro Dragon Fisherman
Lightning Zap Mortar Dark Prince Electro Dragon Fisherman
Lightning Zap Electro Dragon
Lightning Mortar Fisherman
Lightning Mortar Electro Dragon Fisherman
Lightning Zap Mortar Fisherman
Lightning Zap Mortar Electro Dragon
Lightning Mortar Electro Dragon
Lightning Mortar
Lightning Fisherman
Lightning Zap Mortar Dark Prince Electro Dragon Fisherman
Lightning Zap Mortar Electro Dragon
Lightning
Lightning
Lightning Fisherman
Lightning Zap Mortar Electro Dragon
Zap Mortar Dark Prince Electro Dragon
Fisherman
Mortar Zap Electro Dragon Lightning Fisherman
Lightning Zap Mortar Electro Dragon Fisherman
Lightning Zap Mortar Fisherman
Lightning Zap Electro Dragon
Zap Electro Dragon Lightning Zappies
Lightning
Lightning Zap Mortar Electro Dragon
Zap Lightning Zappies Electro Dragon
Lightning
Zap Lightning Zappies Dark Prince Electro Dragon
Lightning Zap Zappies Electro Dragon
Lightning Dark Prince Electro Dragon
Zap Mortar Electro Dragon Lightning
Lightning Zap
Dark Prince Electro Dragon
Zap Electro Dragon Zappies Lightning
Zap Zappies Electro Dragon Lightning
Electro Dragon Lightning Zap Mortar Dark Prince
Lightning Mortar Electro Dragon
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: