My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Executioner Golem Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Executioner Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Electro Dragon Executioner Electro Wizard
Fireball
Goblin Gang Inferno Tower Electro Dragon Executioner Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Dragon Executioner Electro Wizard
Lightning
Inferno Tower Electro Dragon Executioner Electro Wizard Monk
Rocket
Inferno Tower Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Electro Wizard Inferno Tower Electro Dragon Executioner Monk Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Goblin Gang Electro Wizard Inferno Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Electro Dragon Executioner Golem
Goblin Gang
Golem Monk
Inferno Tower
Electro Dragon
Golem Zap Executioner
Executioner
Zap Electro Dragon Golem
Golem
Electro Dragon Zap Goblin Gang Executioner Electro Wizard
Electro Wizard
Zap Golem
Monk
Goblin Gang

Defense Synergies 3 7

Zap
Electro Wizard Goblin Gang Inferno Tower Electro Dragon Executioner
Goblin Gang
Inferno Tower Zap Electro Wizard
Inferno Tower
Goblin Gang Electro Wizard Zap Electro Dragon
Electro Dragon
Zap Inferno Tower Electro Wizard
Executioner
Zap
Golem
Electro Wizard
Zap Inferno Tower Goblin Gang Electro Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Dragon Executioner Electro Wizard
Inferno Tower Zap Goblin Gang Electro Dragon Executioner Electro Wizard Monk
Goblin Gang Inferno Tower Electro Dragon Executioner Electro Wizard
Inferno Tower Goblin Gang Electro Dragon Electro Wizard Monk
Monk
Goblin Gang Zap Electro Dragon Executioner Electro Wizard
Inferno Tower Electro Wizard Zap Goblin Gang Electro Dragon Executioner
Zap Inferno Tower Electro Dragon Electro Wizard Monk
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Electro Dragon
Inferno Tower Executioner Zap Goblin Gang Electro Dragon Electro Wizard
Inferno Tower Zap Goblin Gang Electro Dragon Electro Wizard
Executioner Zap Goblin Gang Electro Dragon Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Monk Zap Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Electro Dragon Executioner Electro Wizard
Zap Goblin Gang Electro Dragon Executioner Electro Wizard
Zap Executioner Electro Dragon Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Electro Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Electro Wizard
Electro Wizard Zap Goblin Gang Electro Dragon Executioner Monk
Goblin Gang Zap Inferno Tower Electro Dragon Electro Wizard
Goblin Gang Zap Inferno Tower Electro Wizard Monk
Inferno Tower Goblin Gang Executioner
Executioner Zap Goblin Gang Electro Dragon Electro Wizard Monk
Goblin Gang Inferno Tower Electro Wizard
Inferno Tower
Zap Electro Dragon Electro Wizard Inferno Tower Monk
Inferno Tower Goblin Gang
Inferno Tower Electro Dragon
Monk Zap Electro Wizard
Goblin Gang Inferno Tower Executioner
Electro Dragon Executioner
Goblin Gang Inferno Tower Electro Dragon Electro Wizard Zap Executioner Monk
Executioner Zap Inferno Tower Electro Dragon Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Monk
Monk Zap Electro Dragon Executioner Electro Wizard
Electro Dragon
Executioner Zap
Executioner Zap Electro Dragon Monk
Executioner
Zap Electro Dragon Executioner
Monk Zap Electro Dragon
Goblin Gang Electro Dragon Electro Wizard
Monk Zap Electro Dragon Electro Wizard
Monk Zap Electro Dragon Executioner
Executioner
Electro Dragon Monk
Zap
Zap Electro Dragon Executioner
Electro Dragon Executioner
Monk
Zap Electro Dragon Executioner Electro Wizard Monk
Zap Electro Dragon Monk
Monk
Monk
Zap Electro Dragon Monk
Zap Electro Dragon Executioner
Zap Electro Dragon Executioner Electro Wizard Monk
Zap Electro Dragon Monk
Zap
Zap Electro Dragon Executioner Electro Wizard
Zap Electro Dragon Electro Wizard
Zap Electro Dragon
Zap Electro Dragon Electro Wizard Monk
Monk
Zap Electro Wizard Goblin Gang Electro Dragon
Zap Electro Dragon Executioner Electro Wizard Monk
Goblin Gang Electro Dragon Executioner Electro Wizard
Zap Electro Dragon Executioner
Monk Zap
Electro Dragon Executioner
Zap Electro Dragon Goblin Gang Electro Wizard
Zap Electro Dragon Executioner Electro Wizard
Electro Dragon Zap Executioner Electro Wizard Monk
Electro Dragon Monk

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