My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Goblin Hut Lumberjack
Zap
Minion Horde Goblin Hut
Barbarian Barrel
Goblin Hut Electro Wizard Lumberjack
The Log
Goblin Hut Lumberjack
Earthquake
Goblin Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Minion Horde Goblin Hut Bowler Electro Wizard Lumberjack
Fireball
Minion Horde Goblin Hut Bowler Electro Wizard Lumberjack
Poison
Minion Horde Goblin Hut Electro Wizard
Lightning
Goblin Hut Bowler Electro Wizard Lumberjack
Rocket
Minion Horde Goblin Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Poison Electro Wizard Lumberjack Minion Horde Goblin Hut Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Poison Electro Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Electro Wizard Minion Horde Goblin Hut Poison Bowler Lumberjack
Minion Horde
Zap Mirror Lumberjack
Goblin Hut
Zap Mirror Bowler Lumberjack
Mirror
Zap Minion Horde Goblin Hut Poison Lumberjack
Poison
Zap Mirror Bowler
Bowler
Zap Goblin Hut Poison Electro Wizard Lumberjack
Electro Wizard
Zap Bowler Lumberjack
Lumberjack
Zap Minion Horde Goblin Hut Mirror Bowler Electro Wizard

Defense Synergies 3 17

Zap
Mirror Electro Wizard Minion Horde Goblin Hut Poison Bowler Lumberjack
Minion Horde
Mirror Zap
Goblin Hut
Zap Mirror Bowler Electro Wizard Lumberjack
Mirror
Zap Minion Horde Goblin Hut Poison Bowler Electro Wizard Lumberjack
Poison
Zap Mirror Electro Wizard
Bowler
Zap Goblin Hut Mirror Electro Wizard Lumberjack
Electro Wizard
Zap Goblin Hut Mirror Poison Bowler Lumberjack
Lumberjack
Zap Goblin Hut Mirror Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minion Horde Goblin Hut Electro Wizard
Minion Horde Lumberjack Zap Goblin Hut Electro Wizard
Minion Horde Goblin Hut Bowler Lumberjack Electro Wizard
Minion Horde Goblin Hut Lumberjack Bowler Electro Wizard
Poison Bowler Lumberjack
Bowler Zap Electro Wizard Lumberjack
Minion Horde Electro Wizard Zap Goblin Hut Poison
Bowler Zap Poison Electro Wizard
Minion Horde Goblin Hut Lumberjack
Minion Horde Bowler Electro Wizard Lumberjack
Minion Horde Poison Electro Wizard Zap Goblin Hut Bowler Lumberjack
Minion Horde Zap Goblin Hut Poison Electro Wizard
Minion Horde Goblin Hut Bowler Lumberjack Zap Electro Wizard
Bowler Zap Minion Horde Goblin Hut Poison Electro Wizard Lumberjack
Minion Horde Goblin Hut Electro Wizard Lumberjack
Minion Horde Zap Goblin Hut Bowler Electro Wizard Lumberjack
Minion Horde Goblin Hut Poison Bowler Electro Wizard Lumberjack
Zap Minion Horde Goblin Hut Bowler Electro Wizard Lumberjack
Zap Poison Goblin Hut Bowler Electro Wizard Lumberjack
Goblin Hut Electro Wizard Lumberjack
Bowler Minion Horde Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Goblin Hut Bowler Electro Wizard
Poison Electro Wizard Zap Bowler Lumberjack
Lumberjack Zap Minion Horde Goblin Hut Bowler Electro Wizard
Bowler Lumberjack Zap Minion Horde Electro Wizard
Minion Horde Goblin Hut Bowler Lumberjack
Poison Zap Minion Horde Goblin Hut Electro Wizard
Minion Horde Goblin Hut Bowler Electro Wizard Lumberjack
Minion Horde Lumberjack
Zap Minion Horde Electro Wizard Goblin Hut Poison
Minion Horde Goblin Hut
Minion Horde Goblin Hut Bowler Lumberjack
Zap Poison Bowler Electro Wizard
Bowler Minion Horde Lumberjack
Minion Horde Bowler
Goblin Hut Electro Wizard Zap Minion Horde Poison Bowler Lumberjack
Poison Bowler Zap Minion Horde Goblin Hut Electro Wizard
Zap Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde
Poison Zap Bowler Electro Wizard
Minion Horde Goblin Hut Poison
Poison
Poison Zap Minion Horde Bowler
Poison Zap Minion Horde
Minion Horde Poison Bowler
Poison Zap Bowler
Poison Zap
Minion Horde Poison Bowler Electro Wizard Lumberjack
Poison Zap Minion Horde Bowler Electro Wizard
Poison Zap
Poison Goblin Hut Bowler
Minion Horde Poison
Zap Goblin Hut Poison
Zap Minion Horde Goblin Hut Poison Bowler
Minion Horde Goblin Hut Poison Bowler
Poison
Minion Horde
Zap Poison Bowler Electro Wizard
Zap Poison Bowler
Minion Horde Poison Bowler
Poison
Bowler
Zap Minion Horde Poison
Zap Poison Bowler
Minion Horde
Poison Zap Bowler Electro Wizard
Zap Poison Bowler
Poison Zap
Poison Zap Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde Goblin Hut Poison
Minion Horde Bowler
Poison Zap Minion Horde
Zap Minion Horde Poison Electro Wizard
Minion Horde
Poison Bowler
Zap Minion Horde Electro Wizard Goblin Hut
Poison Zap Electro Wizard
Poison Minion Horde Bowler Electro Wizard Lumberjack
Zap Poison Bowler
Zap Poison
Minion Horde
Zap Minion Horde Poison Bowler Electro Wizard
Zap Poison Electro Wizard
Poison Zap Bowler Electro Wizard
Bowler

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