My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton
Giant Snowball
Zappies Royal Hogs
Zap
Zappies Royal Hogs
Barbarian Barrel
Bomb Tower Zappies Royal Hogs Giant Skeleton Magic Archer
The Log
Zappies Royal Hogs Giant Skeleton
Earthquake
Bomb Tower Zappies Royal Hogs
Arrows
Zappies Royal Hogs
Royal Delivery
Zappies Royal Hogs Giant Skeleton Magic Archer
Fireball
Bomb Tower Zappies Royal Hogs Magic Archer
Poison
Bomb Tower Zappies Royal Hogs Magic Archer
Lightning
Bomb Tower Magic Archer
Rocket
Bomb Tower Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Fireball Bomb Tower Zappies Magic Archer Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Barbarian Barrel Fireball Bomb Tower

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Royal Hogs Magic Archer
Bomb Tower
Zappies
Royal Hogs Barbarian Barrel Giant Skeleton
Royal Hogs
Fireball Zappies Barbarian Barrel Magic Archer
Mirror
Fireball Barbarian Barrel Giant Skeleton Magic Archer
Barbarian Barrel
Zappies Royal Hogs Mirror Giant Skeleton
Giant Skeleton
Zappies Mirror Barbarian Barrel Magic Archer
Magic Archer
Fireball Royal Hogs Mirror Giant Skeleton

Defense Synergies 4 11

Fireball
Mirror Barbarian Barrel Bomb Tower Zappies
Bomb Tower
Barbarian Barrel Fireball Mirror Magic Archer
Zappies
Fireball Mirror Barbarian Barrel Giant Skeleton
Royal Hogs
Mirror
Fireball Barbarian Barrel Bomb Tower Zappies Magic Archer
Barbarian Barrel
Fireball Bomb Tower Mirror Zappies Giant Skeleton Magic Archer
Giant Skeleton
Zappies Barbarian Barrel Magic Archer
Magic Archer
Bomb Tower Mirror Barbarian Barrel Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Barbarian Barrel Magic Archer
Bomb Tower Zappies
Bomb Tower Zappies Giant Skeleton
Bomb Tower Zappies
Fireball Bomb Tower Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Bomb Tower Zappies Magic Archer
Fireball Bomb Tower Zappies Magic Archer
Fireball Bomb Tower Barbarian Barrel Giant Skeleton Magic Archer
Zappies Bomb Tower
Zappies Barbarian Barrel Giant Skeleton
Fireball Bomb Tower Zappies Barbarian Barrel Giant Skeleton Magic Archer
Fireball Zappies Magic Archer
Bomb Tower Fireball Zappies Giant Skeleton
Fireball Bomb Tower Zappies Barbarian Barrel Magic Archer
Bomb Tower Zappies
Bomb Tower Fireball Zappies
Bomb Tower Fireball Zappies
Fireball Bomb Tower Zappies Barbarian Barrel Magic Archer
Bomb Tower Barbarian Barrel Fireball Zappies Giant Skeleton Magic Archer
Bomb Tower Zappies
Fireball Bomb Tower Zappies Barbarian Barrel Giant Skeleton
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Barbarian Barrel Giant Skeleton
Fireball Bomb Tower Barbarian Barrel Magic Archer
Zappies Giant Skeleton Bomb Tower
Giant Skeleton Fireball Zappies Barbarian Barrel
Giant Skeleton Zappies
Fireball Bomb Tower Zappies Magic Archer
Fireball Bomb Tower Zappies Giant Skeleton
Giant Skeleton Bomb Tower Zappies
Giant Skeleton Fireball Bomb Tower Zappies Barbarian Barrel Magic Archer
Zappies
Bomb Tower Zappies Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Bomb Tower Zappies
Fireball Bomb Tower Zappies Magic Archer
Zappies Fireball Bomb Tower Barbarian Barrel Giant Skeleton Magic Archer
Fireball Bomb Tower Zappies Barbarian Barrel Giant Skeleton Magic Archer
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Giant Skeleton Magic Archer
Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball
Fireball
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Magic Archer Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball Zappies
Fireball
Fireball Magic Archer
Fireball Zappies Magic Archer
Giant Skeleton
Fireball Magic Archer
Fireball Zappies Barbarian Barrel Magic Archer
Fireball Zappies Magic Archer
Fireball Barbarian Barrel
Fireball Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton
Fireball Zappies Giant Skeleton Magic Archer
Fireball Zappies Magic Archer
Fireball Barbarian Barrel Giant Skeleton Magic Archer
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: