My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Zappies Electro Giant Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Flying Machine Zappies Fisherman
Zap
Flying Machine Zappies Fisherman
Barbarian Barrel
Ice Spirit Zappies
The Log
Ice Spirit Zappies Fisherman
Earthquake
Zappies
Arrows
Ice Spirit Flying Machine Zappies
Royal Delivery
Ice Spirit Flying Machine Zappies Fisherman
Fireball
Flying Machine Zappies Fisherman
Poison
Flying Machine Zappies Fisherman
Lightning
Fisherman Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Fisherman Fireball Flying Machine Zappies Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Fisherman Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Fisherman
Fireball
The Log
Flying Machine
Zappies
Zappies
Flying Machine
Electro Giant
Fisherman
The Log
Fireball Fisherman
Fisherman
Ice Spirit Electro Giant The Log
Monk

Defense Synergies 1 15

Ice Spirit
Fireball Flying Machine Zappies The Log Fisherman
Fireball
The Log Ice Spirit Zappies
Flying Machine
Ice Spirit Zappies The Log Fisherman
Zappies
Ice Spirit Fireball Flying Machine Electro Giant The Log Fisherman
Electro Giant
Zappies Fisherman
The Log
Fireball Ice Spirit Flying Machine Zappies Fisherman
Fisherman
Ice Spirit Flying Machine Zappies Electro Giant The Log Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Zappies The Log
Ice Spirit Flying Machine Zappies The Log Fisherman Monk
Fisherman Zappies
Zappies Fisherman Monk
Fireball The Log Monk
Fireball The Log Flying Machine Zappies
Ice Spirit Fireball Flying Machine Zappies
Fireball Flying Machine Electro Giant The Log Monk
Zappies Fisherman
Ice Spirit Zappies Fisherman
Fireball Flying Machine Zappies Electro Giant The Log Fisherman
Fireball Flying Machine Zappies
Ice Spirit Fireball Flying Machine Zappies The Log
Fireball Ice Spirit Zappies The Log
Zappies
Monk Ice Spirit Fireball Zappies Electro Giant The Log Fisherman
Fireball Zappies Fisherman
Ice Spirit Fireball Flying Machine Zappies The Log Fisherman
The Log Ice Spirit Fireball Flying Machine Zappies Fisherman
Zappies Fisherman
Fireball Flying Machine Zappies Electro Giant The Log Fisherman
Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Electro Giant Fisherman
Fireball Flying Machine The Log Fisherman Monk
Zappies Ice Spirit The Log Fisherman
Fireball Zappies The Log Fisherman Monk
Zappies Fisherman
Fireball Electro Giant Ice Spirit Flying Machine Zappies Monk
Fireball Flying Machine Zappies
Zappies Fisherman
Ice Spirit Fireball Flying Machine Zappies The Log Monk
Zappies
Flying Machine Zappies
Monk Fireball Electro Giant The Log
Fireball Zappies
Fireball Flying Machine Zappies Electro Giant
Zappies Electro Giant Ice Spirit Fireball Flying Machine The Log Fisherman Monk
Fireball Flying Machine Zappies Electro Giant The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log Monk
Fireball Monk Flying Machine The Log Fisherman
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball Electro Giant Ice Spirit Flying Machine Monk
Flying Machine The Log
Fireball The Log Ice Spirit Flying Machine
Fireball The Log Monk Flying Machine Fisherman
Fireball Fisherman
Monk Fireball Flying Machine The Log Fisherman
Fireball Monk Flying Machine
Flying Machine Fireball The Log Fisherman
Fireball Flying Machine Fisherman Monk
Fireball Flying Machine The Log Fisherman
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Monk Fireball
Fisherman
Fireball Flying Machine The Log Fisherman Monk
Fireball Flying Machine Electro Giant The Log Monk
Fireball The Log Monk
Fireball
The Log Fisherman Monk
Fireball Flying Machine The Log Monk
Electro Giant The Log Ice Spirit Fireball
Fisherman
Fireball The Log Flying Machine Fisherman Monk
Fireball Flying Machine The Log Fisherman Monk
Fireball The Log Fisherman
Fireball Flying Machine Electro Giant
Ice Spirit Fireball Flying Machine Zappies Electro Giant
Fireball
Fireball The Log
Ice Spirit Fireball Zappies Monk
Fireball The Log Monk
Ice Spirit Fireball Flying Machine Zappies
Fireball Flying Machine Zappies Monk
The Log Fireball
Fireball Flying Machine
The Log Fireball Flying Machine
Monk Fireball Electro Giant
Flying Machine
Electro Giant Ice Spirit Fireball Flying Machine Zappies The Log
Fireball Flying Machine Zappies
Fireball Flying Machine Electro Giant The Log Monk
Fireball Monk
Fisherman

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