My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Dark Prince X-Bow P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Zappies
Zap
Zappies Dark Prince X-Bow Sparky
Barbarian Barrel
Zappies Wizard Dark Prince X-Bow Sparky
The Log
Zappies Dark Prince X-Bow Sparky
Earthquake
Zappies X-Bow
Arrows
Zappies
Royal Delivery
Zappies Wizard Dark Prince P.E.K.K.A Sparky
Fireball
Zappies Wizard X-Bow Sparky
Poison
Zappies Wizard X-Bow Sparky
Lightning
Wizard Dark Prince X-Bow Sparky
Rocket
Wizard X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Freeze P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Zappies Dark Prince Freeze Wizard X-Bow Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Zappies Dark Prince Freeze

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Dark Prince P.E.K.K.A
Wizard
Tornado Dark Prince P.E.K.K.A Sparky
Tornado
Wizard P.E.K.K.A Sparky Dark Prince Freeze
Dark Prince
Zappies Wizard Tornado X-Bow Sparky
Freeze
Tornado
X-Bow
Dark Prince
P.E.K.K.A
Tornado Zappies Wizard
Sparky
Tornado Wizard Dark Prince

Defense Synergies 3 9

Zappies
Tornado P.E.K.K.A
Wizard
Tornado Dark Prince Freeze P.E.K.K.A
Tornado
Wizard P.E.K.K.A Sparky Zappies Dark Prince X-Bow Sparky
Dark Prince
Wizard Tornado
Freeze
Wizard Sparky
X-Bow
Tornado
P.E.K.K.A
Tornado Zappies Wizard
Sparky
Tornado Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard X-Bow Sparky
P.E.K.K.A Sparky Zappies Dark Prince X-Bow
Tornado P.E.K.K.A Sparky Zappies Dark Prince Freeze
P.E.K.K.A Sparky Zappies Dark Prince
Tornado Dark Prince X-Bow P.E.K.K.A Sparky
Tornado Freeze Zappies Dark Prince X-Bow
Tornado Zappies Wizard Freeze X-Bow
X-Bow P.E.K.K.A Sparky
Zappies P.E.K.K.A Sparky Tornado X-Bow
Tornado Zappies Dark Prince Sparky
Zappies Wizard Tornado Dark Prince Freeze X-Bow
Zappies Wizard Tornado
P.E.K.K.A Sparky Zappies Wizard Dark Prince Freeze X-Bow
Wizard Sparky Zappies Tornado Dark Prince Freeze X-Bow P.E.K.K.A
P.E.K.K.A Sparky Zappies X-Bow
Tornado Zappies Freeze X-Bow P.E.K.K.A Sparky
Wizard Sparky Zappies Tornado Dark Prince X-Bow P.E.K.K.A
Zappies Wizard Tornado Dark Prince X-Bow
Wizard Tornado Freeze Zappies Dark Prince
P.E.K.K.A Sparky Zappies Tornado
Wizard Dark Prince Zappies P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Dark Prince X-Bow P.E.K.K.A Sparky
Wizard X-Bow
Zappies P.E.K.K.A Dark Prince Sparky
Dark Prince P.E.K.K.A Zappies Tornado X-Bow Sparky
P.E.K.K.A Zappies Dark Prince Sparky
Wizard Zappies Tornado Freeze
Dark Prince P.E.K.K.A Sparky Zappies
P.E.K.K.A Zappies Dark Prince Sparky
Freeze P.E.K.K.A Zappies Tornado Dark Prince X-Bow Sparky
P.E.K.K.A Zappies Sparky
P.E.K.K.A Zappies Dark Prince Sparky
P.E.K.K.A Tornado Dark Prince
Dark Prince P.E.K.K.A Zappies Wizard Sparky
Wizard Zappies Sparky
Zappies Sparky Tornado Dark Prince Freeze X-Bow P.E.K.K.A
Zappies Wizard Dark Prince Freeze P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze X-Bow Sparky
Tornado X-Bow
X-Bow Sparky
Dark Prince Freeze Sparky
Wizard Dark Prince Sparky
Wizard Tornado Freeze
Wizard Tornado Sparky
X-Bow Wizard Tornado Freeze
Wizard Tornado X-Bow
Tornado X-Bow Sparky
Wizard Tornado Dark Prince X-Bow Sparky
Wizard Tornado
Sparky
Freeze X-Bow
X-Bow Sparky
X-Bow Wizard Sparky
Wizard X-Bow Sparky
Tornado Freeze Sparky
Sparky
Wizard Dark Prince X-Bow Sparky
Wizard Tornado X-Bow
X-Bow Sparky
Wizard Tornado
Tornado X-Bow Sparky
X-Bow
Tornado Freeze Wizard Dark Prince Sparky
X-Bow Wizard Tornado Sparky
Wizard Tornado X-Bow Sparky
Tornado X-Bow Sparky
Wizard Tornado X-Bow Sparky
Zappies Wizard Freeze
Sparky
Wizard X-Bow Sparky
Zappies Freeze Sparky
P.E.K.K.A Sparky
Wizard Sparky
Zappies Dark Prince Freeze X-Bow
Zappies Wizard Tornado
Freeze
Wizard Dark Prince Sparky
Wizard
Tornado Sparky
Dark Prince P.E.K.K.A Sparky
Zappies Tornado Freeze Sparky
Zappies Tornado
Tornado Dark Prince Freeze X-Bow Sparky
P.E.K.K.A Sparky
Wizard Sparky

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