My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Zappies Goblin Demolisher Goblin Hut Prince Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Demolisher Prince Phoenix
Giant Snowball
Zappies Goblin Hut
Zap
Zappies Goblin Hut Prince
Barbarian Barrel
Elixir Golem Goblin Cage Zappies Goblin Hut
The Log
Elixir Golem Goblin Cage Zappies Goblin Demolisher Goblin Hut Prince
Earthquake
Elixir Golem Goblin Cage Zappies Goblin Hut
Arrows
Zappies Goblin Hut
Royal Delivery
Elixir Golem Goblin Cage Zappies Goblin Demolisher Goblin Hut Prince
Fireball
Elixir Golem Goblin Cage Zappies Goblin Hut
Poison
Elixir Golem Goblin Cage Zappies Goblin Hut Phoenix
Lightning
Goblin Cage Goblin Hut Prince Phoenix
Rocket
Goblin Hut Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Demolisher Prince Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Cage Zappies Goblin Demolisher Phoenix Goblin Hut Prince Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Goblin Cage Zappies Goblin Demolisher

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Zappies Goblin Demolisher Goblin Hut
Goblin Cage
Goblin Hut
Zappies
Elixir Golem Goblin Hut Prince
Goblin Demolisher
Prince Elixir Golem Goblin Machine
Goblin Hut
Elixir Golem Goblin Cage Zappies Prince
Prince
Goblin Demolisher Zappies Goblin Hut
Phoenix
Goblin Machine
Goblin Demolisher

Defense Synergies 2 5

Elixir Golem
Goblin Cage
Goblin Demolisher Zappies Prince Phoenix
Zappies
Goblin Cage Prince
Goblin Demolisher
Goblin Cage Prince Goblin Machine
Goblin Hut
Prince
Goblin Demolisher Goblin Cage Zappies
Phoenix
Goblin Cage
Goblin Machine
Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Zappies Goblin Demolisher Goblin Hut
Goblin Cage Zappies Goblin Hut Prince Phoenix
Goblin Cage Goblin Hut Prince Zappies
Goblin Cage Goblin Hut Prince Zappies Phoenix
Goblin Cage Goblin Demolisher Prince
Zappies Goblin Demolisher
Goblin Cage Zappies Goblin Hut Phoenix
Goblin Cage Phoenix
Zappies Goblin Cage Goblin Hut Prince Phoenix
Zappies Prince Phoenix
Zappies Goblin Demolisher Goblin Hut
Zappies Goblin Hut Phoenix
Goblin Cage Goblin Hut Prince Zappies
Goblin Cage Zappies Goblin Demolisher Goblin Hut Prince
Goblin Cage Zappies Goblin Hut Prince Phoenix
Goblin Cage Zappies Goblin Hut Prince
Goblin Cage Zappies Goblin Hut Prince
Goblin Cage Zappies Goblin Demolisher Goblin Hut Prince
Goblin Cage Zappies Goblin Demolisher Goblin Hut
Goblin Cage Zappies Goblin Hut Prince Phoenix
Goblin Demolisher Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Zappies Goblin Hut Prince
Prince Phoenix
Zappies Goblin Cage Goblin Hut Prince
Prince Goblin Cage Zappies Phoenix
Goblin Cage Zappies Goblin Hut Prince Phoenix
Zappies Goblin Demolisher Goblin Hut
Prince Goblin Cage Zappies Goblin Hut Phoenix
Goblin Cage Zappies Prince Phoenix
Goblin Cage Zappies Goblin Hut Prince Phoenix
Goblin Cage Zappies Goblin Hut Phoenix
Goblin Cage Zappies Goblin Hut Prince Phoenix
Goblin Cage Prince Phoenix
Prince Goblin Cage Zappies
Goblin Cage Zappies Goblin Demolisher
Zappies Goblin Hut Phoenix Goblin Cage Prince
Goblin Cage Zappies Goblin Hut Phoenix
Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Prince
Goblin Demolisher
Goblin Machine
Goblin Demolisher
Goblin Demolisher
Prince
Prince Goblin Machine
Goblin Hut
Goblin Hut Prince
Goblin Demolisher Goblin Hut
Goblin Demolisher Goblin Hut
Goblin Demolisher Prince Goblin Machine
Goblin Demolisher Goblin Machine
Prince
Prince
Goblin Demolisher Goblin Machine
Prince
Zappies Goblin Hut
Zappies
Prince
Zappies Goblin Hut Prince
Zappies
Prince
Prince
Zappies
Zappies
Prince
Prince

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