My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Zappies Electro Dragon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Barbarians Zappies Electro Dragon Fisherman
Zap
Mortar Zappies Fisherman
Barbarian Barrel
Mortar Barbarians Goblin Cage Zappies
The Log
Barbarians Goblin Cage Zappies Fisherman
Earthquake
Mortar Barbarians Goblin Cage Zappies
Arrows
Zappies
Royal Delivery
Barbarians Goblin Cage Zappies Electro Dragon Fisherman
Fireball
Mortar Barbarians Goblin Cage Zappies Electro Dragon Fisherman
Poison
Mortar Barbarians Goblin Cage Zappies Electro Dragon Fisherman
Lightning
Mortar Goblin Cage Electro Dragon Fisherman
Rocket
Mortar Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Electro Dragon The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fisherman Mortar Goblin Cage Zappies Barbarians Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Fisherman Mortar Goblin Cage

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Zappies The Log
Barbarians
Goblin Cage
The Log
Zappies
Mortar Electro Dragon
Electro Dragon
Zappies Fisherman
Lightning
The Log
Mortar Goblin Cage Fisherman
Fisherman
Electro Dragon The Log

Defense Synergies 0 12

Mortar
Zappies The Log
Barbarians
Zappies
Goblin Cage
Zappies Electro Dragon The Log
Zappies
Mortar Barbarians Goblin Cage The Log Fisherman
Electro Dragon
Goblin Cage The Log Fisherman
Lightning
The Log
The Log
Mortar Goblin Cage Zappies Electro Dragon Lightning Fisherman
Fisherman
Zappies Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Goblin Cage Zappies Electro Dragon The Log
Barbarians Mortar Goblin Cage Zappies Electro Dragon The Log Fisherman
Mortar Barbarians Goblin Cage Fisherman Zappies Electro Dragon Lightning
Barbarians Goblin Cage Mortar Zappies Electro Dragon Fisherman
Lightning Barbarians Goblin Cage The Log
The Log Zappies Electro Dragon
Lightning Mortar Goblin Cage Zappies Electro Dragon
Lightning Barbarians Goblin Cage Electro Dragon The Log
Barbarians Zappies Mortar Goblin Cage Fisherman
Barbarians Zappies Fisherman
Barbarians Zappies Electro Dragon The Log Fisherman
Zappies Electro Dragon
Mortar Barbarians Goblin Cage Zappies Electro Dragon Lightning The Log
Mortar Barbarians Goblin Cage Zappies Electro Dragon The Log
Barbarians Mortar Goblin Cage Zappies
Barbarians Mortar Goblin Cage Zappies Lightning The Log Fisherman
Barbarians Mortar Goblin Cage Zappies Electro Dragon Fisherman
Mortar Goblin Cage Barbarians Zappies Electro Dragon The Log Fisherman
Mortar Goblin Cage The Log Barbarians Zappies Electro Dragon Fisherman
Barbarians Mortar Goblin Cage Zappies Fisherman
Barbarians Zappies Electro Dragon The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Cage Zappies Fisherman
Mortar Electro Dragon Lightning The Log Fisherman
Barbarians Zappies Goblin Cage Electro Dragon Lightning The Log Fisherman
Lightning Barbarians Goblin Cage Zappies The Log Fisherman
Barbarians Goblin Cage Zappies Fisherman
Zappies Electro Dragon
Barbarians Goblin Cage Zappies Lightning
Barbarians Goblin Cage Zappies Fisherman
Goblin Cage Electro Dragon Lightning Mortar Barbarians Zappies The Log
Barbarians Goblin Cage Zappies
Barbarians Goblin Cage Zappies Electro Dragon
Lightning Barbarians Goblin Cage The Log
Barbarians Lightning Goblin Cage Zappies
Barbarians Goblin Cage Zappies Electro Dragon
Barbarians Zappies Electro Dragon Mortar Goblin Cage Lightning The Log Fisherman
Barbarians Goblin Cage Zappies Electro Dragon The Log
Mortar Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Electro Dragon The Log
Mortar Electro Dragon The Log Fisherman
Lightning Electro Dragon The Log
Lightning Barbarians The Log
Mortar The Log
Electro Dragon
Mortar The Log
The Log Electro Dragon Lightning
The Log Mortar Electro Dragon Lightning Fisherman
Lightning Electro Dragon Fisherman
Lightning Mortar Electro Dragon The Log Fisherman
Lightning Electro Dragon
Lightning Mortar The Log Fisherman
Lightning Mortar Electro Dragon Fisherman
Lightning Mortar The Log Fisherman
Lightning Mortar Electro Dragon The Log
Lightning Mortar Electro Dragon The Log
Lightning Mortar
Lightning Fisherman
Lightning Mortar Electro Dragon The Log Fisherman
Lightning Mortar Electro Dragon The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning Mortar Barbarians Electro Dragon The Log
The Log Mortar Electro Dragon
Fisherman
Mortar The Log Electro Dragon Lightning Fisherman
Lightning Mortar Electro Dragon The Log Fisherman
Lightning Mortar The Log Fisherman
Lightning Electro Dragon
Electro Dragon Lightning Zappies
Lightning
Lightning Mortar Electro Dragon The Log
Lightning Zappies Electro Dragon
Lightning The Log
Lightning Barbarians Zappies Electro Dragon
Lightning Zappies Electro Dragon
The Log
Lightning Electro Dragon
The Log Mortar Electro Dragon Lightning
Lightning
Electro Dragon
Electro Dragon Zappies Lightning The Log
Zappies Electro Dragon Lightning
Electro Dragon Lightning Mortar The Log
Lightning Mortar Electro Dragon

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