My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Balloon Fisherman Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Fisherman
Giant Snowball
Royal Recruits Zappies Balloon Fisherman Lumberjack
Zap
Zappies Balloon Fisherman
Barbarian Barrel
Royal Recruits Zappies Magic Archer Lumberjack
The Log
Royal Recruits Zappies Fisherman Lumberjack
Earthquake
Zappies
Arrows
Royal Recruits Zappies
Royal Delivery
Royal Recruits Zappies Balloon Fisherman Magic Archer Lumberjack
Fireball
Zappies Balloon Fisherman Magic Archer Lumberjack
Poison
Royal Recruits Zappies Balloon Fisherman Magic Archer
Lightning
Balloon Fisherman Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Void Fisherman Zappies Magic Archer Lumberjack Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Royal Delivery Void Fisherman Zappies

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Royal Recruits
Zappies Magic Archer Lumberjack
Zappies
Royal Recruits Balloon Lumberjack
Void
Balloon
Balloon
Lumberjack Zappies Void Fisherman Magic Archer
Fisherman
Balloon
Magic Archer
Royal Recruits Balloon Lumberjack
Lumberjack
Balloon Royal Recruits Zappies Magic Archer

Defense Synergies 0 7

Royal Delivery
Royal Recruits Magic Archer Lumberjack
Royal Recruits
Royal Delivery
Zappies
Fisherman Lumberjack
Void
Balloon
Fisherman
Zappies Magic Archer
Magic Archer
Royal Delivery Fisherman Lumberjack
Lumberjack
Royal Delivery Zappies Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies Void Magic Archer
Lumberjack Royal Delivery Royal Recruits Zappies Fisherman
Fisherman Lumberjack Royal Delivery Royal Recruits Zappies Void
Royal Recruits Lumberjack Zappies Fisherman
Royal Delivery Royal Recruits Lumberjack
Royal Delivery Zappies Magic Archer Lumberjack
Royal Delivery Zappies Void Magic Archer
Royal Recruits Void Magic Archer
Zappies Royal Recruits Fisherman Lumberjack
Royal Delivery Royal Recruits Zappies Fisherman Lumberjack
Royal Delivery Royal Recruits Zappies Fisherman Magic Archer Lumberjack
Royal Delivery Zappies Magic Archer
Royal Recruits Lumberjack Royal Delivery Zappies
Royal Delivery Royal Recruits Zappies Magic Archer Lumberjack
Royal Recruits Zappies Lumberjack
Royal Delivery Royal Recruits Zappies Fisherman Lumberjack
Royal Delivery Royal Recruits Zappies Fisherman Lumberjack
Royal Delivery Royal Recruits Zappies Fisherman Magic Archer Lumberjack
Royal Delivery Royal Recruits Zappies Fisherman Magic Archer Lumberjack
Royal Recruits Zappies Fisherman Lumberjack
Royal Recruits Royal Delivery Zappies Fisherman Lumberjack
Zappies Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Royal Delivery Zappies Void Fisherman
Royal Delivery Void Fisherman Magic Archer Lumberjack
Royal Delivery Royal Recruits Zappies Lumberjack Fisherman
Royal Recruits Lumberjack Royal Delivery Zappies Fisherman
Royal Recruits Royal Delivery Zappies Fisherman Lumberjack
Royal Delivery Zappies Magic Archer
Royal Delivery Royal Recruits Zappies Void Lumberjack
Royal Delivery Royal Recruits Zappies Fisherman Lumberjack
Royal Delivery Royal Recruits Void Zappies Magic Archer
Royal Recruits Royal Delivery Zappies
Royal Recruits Zappies Lumberjack
Royal Recruits Royal Delivery Void
Royal Delivery Royal Recruits Zappies Lumberjack
Royal Recruits Zappies Magic Archer
Royal Recruits Zappies Royal Delivery Fisherman Magic Archer Lumberjack
Royal Delivery Royal Recruits Zappies Magic Archer
Royal Delivery Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Royal Recruits
Void Fisherman Magic Archer
Void Magic Archer
Royal Recruits Void
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Void Fisherman
Void Fisherman Lumberjack
Void Royal Recruits Fisherman Magic Archer
Void Magic Archer
Void Fisherman Magic Archer
Void Fisherman Magic Archer
Fisherman Magic Archer
Magic Archer
Magic Archer Royal Recruits
Fisherman
Void Fisherman Magic Archer
Void Magic Archer
Void Magic Archer
Void
Void Fisherman
Royal Recruits Void
Magic Archer
Fisherman
Void Fisherman Magic Archer
Void Fisherman Magic Archer
Void Fisherman Magic Archer
Void Magic Archer
Zappies Void
Void
Void Magic Archer
Void Zappies Magic Archer
Magic Archer
Royal Recruits Zappies Void Magic Archer
Zappies Magic Archer
Void Magic Archer Lumberjack
Magic Archer
Void
Royal Recruits
Royal Recruits Zappies Magic Archer
Zappies Void Magic Archer
Void Royal Recruits Magic Archer
Void
Void Fisherman

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