My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Zappies Balloon Bandit Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Bandit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Balloon Bandit Mighty Miner
Giant Snowball
Battle Ram Zappies Skeleton Army Balloon Mighty Miner
Zap
Battle Ram Zappies Skeleton Army Balloon Bandit Mighty Miner
Barbarian Barrel
Tesla Battle Ram Zappies Skeleton Army Bandit
The Log
Battle Ram Zappies Skeleton Army Bandit
Earthquake
Tesla Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Battle Ram Zappies Skeleton Army Balloon Bandit
Fireball
Tesla Battle Ram Zappies Skeleton Army Balloon Bandit Mighty Miner
Poison
Zappies Skeleton Army Balloon
Lightning
Tesla Battle Ram Balloon Bandit Mighty Miner
Rocket
Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Skeleton Army Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Bandit Tesla Battle Ram Zappies Mighty Miner Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Bandit Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Battle Ram
Bandit Zappies
Zappies
Battle Ram Rage Balloon Bandit
Rage
Balloon Zappies
Skeleton Army
Balloon
Rage Zappies Bandit
Bandit
Battle Ram Zappies Balloon
Mighty Miner

Defense Synergies 0 5

Tesla
Zappies Skeleton Army
Battle Ram
Zappies
Tesla Skeleton Army Bandit
Rage
Skeleton Army
Tesla Zappies Bandit
Balloon
Bandit
Zappies Skeleton Army
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Zappies
Skeleton Army Tesla Zappies Bandit
Tesla Skeleton Army Zappies Bandit
Tesla Skeleton Army Zappies Bandit
Skeleton Army
Skeleton Army Tesla Zappies Bandit
Tesla Zappies
Tesla Bandit
Tesla Zappies Mighty Miner Skeleton Army
Skeleton Army Tesla Zappies Bandit
Skeleton Army Tesla Zappies Bandit
Tesla Zappies
Tesla Skeleton Army Zappies Bandit
Skeleton Army Tesla Zappies
Skeleton Army Tesla Zappies Bandit
Skeleton Army Tesla Zappies Bandit
Tesla Zappies Skeleton Army
Tesla Zappies Skeleton Army Bandit
Tesla Zappies Bandit
Tesla Zappies
Skeleton Army Tesla Zappies Bandit
Tesla Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Zappies Bandit
Bandit Tesla
Zappies Skeleton Army Bandit
Skeleton Army Tesla Zappies Bandit
Tesla Zappies Skeleton Army Bandit Mighty Miner
Tesla Zappies
Skeleton Army Tesla Zappies Bandit
Mighty Miner Tesla Zappies Skeleton Army
Zappies Skeleton Army Bandit
Tesla Zappies Skeleton Army
Tesla Zappies
Skeleton Army
Skeleton Army Tesla Zappies Bandit
Tesla Zappies Skeleton Army
Tesla Zappies Skeleton Army Mighty Miner
Tesla Zappies Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Zappies
Bandit
Zappies
Mighty Miner
Zappies Skeleton Army Bandit
Zappies
Zappies
Zappies
Bandit

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