My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon X-Bow Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Baby Dragon X-Bow Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs
Giant Snowball
Royal Hogs Baby Dragon
Zap
Inferno Tower Royal Hogs X-Bow
Barbarian Barrel
Elite Barbarians Inferno Tower Royal Hogs X-Bow
The Log
Elite Barbarians Royal Hogs X-Bow
Earthquake
Inferno Tower Royal Hogs X-Bow
Arrows
Royal Hogs
Royal Delivery
Elite Barbarians Royal Hogs Baby Dragon
Fireball
Elite Barbarians Inferno Tower Royal Hogs Baby Dragon X-Bow
Poison
Inferno Tower Royal Hogs X-Bow
Lightning
Elite Barbarians Inferno Tower Baby Dragon X-Bow
Rocket
Elite Barbarians Inferno Tower Royal Hogs X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Baby Dragon Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Baby Dragon Inferno Tower Royal Hogs Elite Barbarians Rocket X-Bow Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Baby Dragon Inferno Tower Royal Hogs Elite Barbarians

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Mega Knight
Inferno Tower
Royal Hogs
Mega Knight
Rocket
X-Bow Golem
Baby Dragon
Golem Mega Knight
X-Bow
Rocket
Golem
Baby Dragon Rocket
Mega Knight
Elite Barbarians Royal Hogs Baby Dragon

Defense Synergies 0 5

Elite Barbarians
Mega Knight
Inferno Tower
Baby Dragon X-Bow Mega Knight
Royal Hogs
Rocket
Baby Dragon
Inferno Tower Mega Knight
X-Bow
Inferno Tower
Golem
Mega Knight
Elite Barbarians Inferno Tower Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Baby Dragon X-Bow
Elite Barbarians Inferno Tower X-Bow Mega Knight
Inferno Tower Rocket Mega Knight Elite Barbarians
Elite Barbarians Inferno Tower Mega Knight
Elite Barbarians Rocket X-Bow Mega Knight
Baby Dragon X-Bow Mega Knight
Inferno Tower Rocket Baby Dragon X-Bow
Rocket Inferno Tower Baby Dragon X-Bow Mega Knight
Inferno Tower Elite Barbarians X-Bow
Elite Barbarians Inferno Tower Mega Knight
Baby Dragon X-Bow Mega Knight
Inferno Tower Baby Dragon
Inferno Tower Mega Knight Elite Barbarians Rocket X-Bow
Rocket Mega Knight Baby Dragon X-Bow
Elite Barbarians Inferno Tower X-Bow Mega Knight
Inferno Tower Rocket Elite Barbarians X-Bow Mega Knight
Mega Knight Elite Barbarians Inferno Tower X-Bow
Mega Knight Elite Barbarians Baby Dragon X-Bow
Baby Dragon Mega Knight
Elite Barbarians Inferno Tower
Mega Knight Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower X-Bow
Elite Barbarians Rocket Baby Dragon X-Bow Mega Knight
Mega Knight Elite Barbarians Inferno Tower Rocket
Rocket Mega Knight Elite Barbarians Inferno Tower X-Bow
Inferno Tower Elite Barbarians Mega Knight
Rocket Baby Dragon
Rocket Elite Barbarians Inferno Tower
Inferno Tower Mega Knight Elite Barbarians
Rocket Mega Knight Elite Barbarians Inferno Tower Baby Dragon X-Bow
Inferno Tower
Mega Knight Elite Barbarians Inferno Tower
Rocket Mega Knight Elite Barbarians
Elite Barbarians Rocket Mega Knight Inferno Tower
Baby Dragon Mega Knight
Elite Barbarians Inferno Tower Rocket Baby Dragon X-Bow
Mega Knight Elite Barbarians Inferno Tower Baby Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon X-Bow
Baby Dragon X-Bow
Rocket Baby Dragon X-Bow
Rocket
Rocket Baby Dragon Mega Knight
Rocket Baby Dragon
Baby Dragon
X-Bow Baby Dragon
X-Bow
Rocket Elite Barbarians X-Bow
Rocket X-Bow
Rocket Baby Dragon
Rocket Elite Barbarians Baby Dragon
Rocket Baby Dragon X-Bow
Elite Barbarians Baby Dragon X-Bow
Rocket X-Bow Baby Dragon
Rocket Baby Dragon X-Bow Mega Knight
Rocket
Rocket
Rocket Baby Dragon X-Bow Mega Knight
Rocket Baby Dragon X-Bow Mega Knight
Rocket Baby Dragon X-Bow Mega Knight
Rocket
Rocket X-Bow
Rocket Baby Dragon X-Bow
Baby Dragon Mega Knight
X-Bow Baby Dragon
Baby Dragon X-Bow Mega Knight
Rocket Baby Dragon X-Bow
Elite Barbarians Baby Dragon X-Bow
Rocket
Elite Barbarians
Rocket X-Bow Mega Knight
Rocket
Mega Knight
Rocket
Rocket X-Bow
Rocket Baby Dragon
Rocket Baby Dragon Mega Knight
Baby Dragon
Rocket
Elite Barbarians Mega Knight
Elite Barbarians Rocket Baby Dragon
Rocket
Rocket Baby Dragon X-Bow Mega Knight
Rocket Mega Knight

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