My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Suspicious Bush Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elite Barbarians Mini P.E.K.K.A Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Elite Barbarians Mini P.E.K.K.A Wall Breakers Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Elite Barbarians Wall Breakers Balloon
Giant Snowball
Goblin Gang Skeleton Barrel Wall Breakers Baby Dragon Balloon
Zap
Goblin Gang Skeleton Barrel Wall Breakers Balloon
Barbarian Barrel
Goblin Gang Skeleton Barrel Elite Barbarians Wall Breakers
The Log
Goblin Gang Skeleton Barrel Elite Barbarians Suspicious Bush Mini P.E.K.K.A Wall Breakers
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel Suspicious Bush Wall Breakers
Royal Delivery
Goblin Gang Skeleton Barrel Elite Barbarians Mini P.E.K.K.A Wall Breakers Baby Dragon Balloon
Fireball
Goblin Gang Skeleton Barrel Elite Barbarians Suspicious Bush Wall Breakers Baby Dragon Balloon
Poison
Goblin Gang Skeleton Barrel Suspicious Bush Balloon
Lightning
Elite Barbarians Mini P.E.K.K.A Baby Dragon Balloon
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Suspicious Bush Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Wall Breakers Goblin Gang Skeleton Barrel Mini P.E.K.K.A Baby Dragon Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Wall Breakers Goblin Gang Skeleton Barrel

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Mini P.E.K.K.A Baby Dragon Balloon
Skeleton Barrel
Goblin Gang Mini P.E.K.K.A Wall Breakers Balloon
Elite Barbarians
Suspicious Bush
Mini P.E.K.K.A
Goblin Gang Skeleton Barrel Baby Dragon
Wall Breakers
Skeleton Barrel Baby Dragon Balloon
Baby Dragon
Goblin Gang Mini P.E.K.K.A Wall Breakers Balloon
Balloon
Goblin Gang Skeleton Barrel Wall Breakers Baby Dragon

Defense Synergies 0 3

Goblin Gang
Mini P.E.K.K.A
Skeleton Barrel
Elite Barbarians
Mini P.E.K.K.A
Suspicious Bush
Mini P.E.K.K.A
Goblin Gang Elite Barbarians Baby Dragon
Wall Breakers
Baby Dragon
Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Baby Dragon
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Goblin Gang Baby Dragon
Goblin Gang Baby Dragon
Skeleton Barrel Baby Dragon
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Baby Dragon
Goblin Gang Baby Dragon
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Elite Barbarians Baby Dragon
Baby Dragon
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians
Goblin Gang Skeleton Barrel Elite Barbarians Mini P.E.K.K.A Baby Dragon
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Skeleton Barrel Baby Dragon
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Baby Dragon
Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Baby Dragon
Goblin Gang Elite Barbarians Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel
Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Skeleton Barrel
Baby Dragon
Skeleton Barrel Elite Barbarians Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Elite Barbarians Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Elite Barbarians Baby Dragon
Skeleton Barrel
Elite Barbarians Mini P.E.K.K.A
Skeleton Barrel Goblin Gang
Baby Dragon
Goblin Gang Mini P.E.K.K.A Baby Dragon
Skeleton Barrel Baby Dragon
Elite Barbarians
Goblin Gang Elite Barbarians Baby Dragon
Skeleton Barrel Baby Dragon

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