My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Barrel Lumberjack
Zap
Goblin Barrel
Barbarian Barrel
Elite Barbarians Goblin Barrel Giant Skeleton Electro Wizard Magic Archer Lumberjack
The Log
Elite Barbarians Goblin Barrel Giant Skeleton Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elite Barbarians Goblin Barrel Giant Skeleton Electro Wizard Magic Archer Lumberjack
Fireball
Elite Barbarians Goblin Barrel Electro Wizard Magic Archer Lumberjack
Poison
Electro Wizard Magic Archer
Lightning
Elite Barbarians Electro Wizard Magic Archer Lumberjack
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Electro Wizard Magic Archer Lumberjack Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Barrel Electro Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Giant Skeleton The Log Magic Archer Lumberjack
Elite Barbarians
Zap The Log Lumberjack
Goblin Barrel
Giant Skeleton Lumberjack
Giant Skeleton
Zap Goblin Barrel The Log Electro Wizard Magic Archer Lumberjack
The Log
Zap Elite Barbarians Giant Skeleton Magic Archer Lumberjack
Electro Wizard
Zap Giant Skeleton Magic Archer Lumberjack
Magic Archer
Zap Giant Skeleton The Log Electro Wizard Lumberjack
Lumberjack
Zap Elite Barbarians Goblin Barrel Giant Skeleton The Log Electro Wizard Magic Archer

Defense Synergies 1 16

Zap
Electro Wizard Elite Barbarians Giant Skeleton The Log Magic Archer Lumberjack
Elite Barbarians
Zap The Log
Goblin Barrel
Giant Skeleton
Zap The Log Electro Wizard Magic Archer Lumberjack
The Log
Zap Elite Barbarians Giant Skeleton Electro Wizard Magic Archer Lumberjack
Electro Wizard
Zap Giant Skeleton The Log Magic Archer Lumberjack
Magic Archer
Zap Giant Skeleton The Log Electro Wizard Lumberjack
Lumberjack
Zap Giant Skeleton The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Magic Archer
Elite Barbarians Lumberjack Zap The Log Electro Wizard
Lumberjack Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Lumberjack Electro Wizard
Elite Barbarians Giant Skeleton The Log Lumberjack
The Log Zap Electro Wizard Magic Archer Lumberjack
Electro Wizard Zap Magic Archer
Zap Giant Skeleton The Log Electro Wizard Magic Archer
Elite Barbarians Lumberjack
Elite Barbarians Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Zap Giant Skeleton The Log Magic Archer Lumberjack
Zap Electro Wizard Magic Archer
Lumberjack Zap Elite Barbarians Giant Skeleton The Log Electro Wizard
Zap The Log Electro Wizard Magic Archer Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Zap Elite Barbarians The Log Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Zap Elite Barbarians The Log Electro Wizard Magic Archer Lumberjack
Zap The Log Giant Skeleton Electro Wizard Magic Archer Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Giant Skeleton The Log Electro Wizard Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Giant Skeleton Electro Wizard
Electro Wizard Zap Elite Barbarians The Log Magic Archer Lumberjack
Giant Skeleton Lumberjack Zap Elite Barbarians The Log Electro Wizard
Giant Skeleton Lumberjack Zap Elite Barbarians The Log Electro Wizard
Giant Skeleton Elite Barbarians Lumberjack
Zap Electro Wizard Magic Archer
Elite Barbarians Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Elite Barbarians Lumberjack
Zap Giant Skeleton Electro Wizard Elite Barbarians The Log Magic Archer
Elite Barbarians Giant Skeleton Lumberjack
Zap Elite Barbarians Giant Skeleton The Log Electro Wizard
Elite Barbarians Giant Skeleton Lumberjack
Magic Archer
Elite Barbarians Electro Wizard Zap Giant Skeleton The Log Magic Archer Lumberjack
Zap Elite Barbarians Giant Skeleton The Log Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton The Log
Zap The Log Electro Wizard Magic Archer
Giant Skeleton The Log Magic Archer
Giant Skeleton The Log
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Elite Barbarians Electro Wizard Lumberjack
Zap The Log Electro Wizard Magic Archer
Zap Magic Archer
Elite Barbarians The Log Magic Archer
Magic Archer
Zap Elite Barbarians The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Zap The Log Electro Wizard Magic Archer
Zap The Log Magic Archer
Giant Skeleton The Log Magic Archer
The Log
Zap The Log
Zap The Log Magic Archer
The Log Zap Electro Wizard Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Elite Barbarians Zap Electro Wizard Magic Archer
Zap Electro Wizard
Elite Barbarians
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
Giant Skeleton
The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Lumberjack
The Log Zap Magic Archer
Zap Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Giant Skeleton The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Giant Skeleton The Log Electro Wizard Magic Archer

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