My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Royal Hogs Clone
Giant Snowball
Bomber Bats Royal Hogs Clone
Zap
Bomber Bats Firecracker Royal Hogs Clone
Barbarian Barrel
Bomber Knight Firecracker Elite Barbarians Royal Hogs Clone
The Log
Bomber Firecracker Elite Barbarians Royal Hogs Clone
Earthquake
Bomber Firecracker Royal Hogs Clone
Arrows
Bomber Bats Firecracker Royal Hogs Clone
Royal Delivery
Bomber Bats Knight Firecracker Elite Barbarians Royal Hogs Clone
Fireball
Bomber Firecracker Elite Barbarians Royal Hogs Clone
Poison
Bomber Bats Firecracker Royal Hogs Clone
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Firecracker Clone Fireball Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Firecracker

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Elite Barbarians Royal Hogs
Bats
Knight Bomber Firecracker Elite Barbarians Royal Hogs Clone
Knight
Bats Firecracker Bomber Elite Barbarians Fireball Royal Hogs
Firecracker
Knight Bats Elite Barbarians Royal Hogs
Elite Barbarians
Bomber Bats Knight Firecracker Fireball
Fireball
Knight Elite Barbarians Royal Hogs
Royal Hogs
Bomber Bats Knight Firecracker Fireball Clone
Clone
Bats Royal Hogs

Defense Synergies 3 3

Bomber
Knight Bats
Bats
Knight Bomber Firecracker
Knight
Bomber Bats Firecracker Fireball
Firecracker
Knight Bats
Elite Barbarians
Fireball
Knight
Royal Hogs
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Fireball
Elite Barbarians Bats Knight Firecracker
Bomber Bats Knight Elite Barbarians
Elite Barbarians Bats Knight Firecracker
Bomber Firecracker Elite Barbarians Fireball
Fireball Bomber Bats Firecracker
Bats Firecracker Fireball
Fireball
Elite Barbarians
Knight Elite Barbarians Bomber Firecracker
Bats Bomber Knight Firecracker Fireball
Bats Firecracker Fireball
Bomber Bats Knight Elite Barbarians Fireball
Bomber Fireball Bats Firecracker
Elite Barbarians Knight
Elite Barbarians Fireball
Bomber Bats Knight Firecracker Elite Barbarians Fireball
Fireball Bomber Bats Knight Firecracker Elite Barbarians
Bomber Bats Knight Firecracker Fireball
Elite Barbarians
Bomber Bats Knight Firecracker Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball
Fireball Bomber Knight Firecracker Elite Barbarians
Bats Knight Elite Barbarians
Bats Knight Elite Barbarians Fireball
Knight Elite Barbarians
Firecracker Fireball Bats
Bats Knight Elite Barbarians Fireball
Knight Elite Barbarians
Bats Knight Firecracker Elite Barbarians Fireball
Bats Knight Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Knight Fireball
Bomber Firecracker Fireball
Elite Barbarians Bomber Bats Knight Firecracker Fireball
Bats Bomber Firecracker Elite Barbarians Fireball
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Bomber Fireball Firecracker
Firecracker Fireball Bats
Bomber Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Elite Barbarians Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Bomber Firecracker Fireball
Firecracker Fireball
Fireball
Bomber Bats
Bomber Firecracker Fireball
Bomber Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Bomber Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Elite Barbarians Bats Firecracker Fireball
Bats Firecracker Fireball
Elite Barbarians Fireball
Bomber Fireball
Firecracker Fireball
Firecracker Fireball
Bats Fireball
Fireball Firecracker
Fireball
Fireball Knight Firecracker
Bomber Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Fireball
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker

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