My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Prince
Giant Snowball
Zap
Firecracker Dark Prince Prince
Barbarian Barrel
Knight Firecracker Elite Barbarians Dark Prince
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Fireball
Firecracker Elite Barbarians
Poison
Firecracker
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Firecracker Mini P.E.K.K.A Dark Prince Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Firecracker

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Prince Knight Mini P.E.K.K.A Dark Prince The Log
Knight
Firecracker Zap Elite Barbarians Prince The Log
Firecracker
Zap Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Elite Barbarians
Zap Knight Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker Dark Prince The Log
Dark Prince
Prince Zap Firecracker Mini P.E.K.K.A
Prince
Zap Dark Prince Knight Firecracker The Log
The Log
Zap Knight Elite Barbarians Mini P.E.K.K.A Prince

Defense Synergies 6 15

Zap
Mini P.E.K.K.A Knight Firecracker Elite Barbarians Dark Prince Prince The Log
Knight
Firecracker Zap Mini P.E.K.K.A The Log
Firecracker
Knight The Log Zap Mini P.E.K.K.A Dark Prince Prince
Elite Barbarians
Dark Prince Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Knight Firecracker Elite Barbarians
Dark Prince
Elite Barbarians Zap Firecracker Prince The Log
Prince
The Log Zap Firecracker Dark Prince
The Log
Firecracker Mini P.E.K.K.A Prince Zap Knight Elite Barbarians Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log
Elite Barbarians Mini P.E.K.K.A Zap Knight Firecracker Dark Prince Prince The Log
Mini P.E.K.K.A Prince Knight Elite Barbarians Dark Prince
Elite Barbarians Mini P.E.K.K.A Prince Knight Firecracker Dark Prince
Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince Prince The Log
The Log Zap Firecracker Dark Prince
Zap Firecracker
Zap The Log
Mini P.E.K.K.A Elite Barbarians Prince
Knight Elite Barbarians Firecracker Mini P.E.K.K.A Dark Prince Prince
Zap Knight Firecracker Dark Prince The Log
Zap Firecracker
Mini P.E.K.K.A Prince Zap Knight Elite Barbarians Dark Prince The Log
Zap Firecracker Mini P.E.K.K.A Dark Prince Prince The Log
Elite Barbarians Mini P.E.K.K.A Knight Prince
Zap Elite Barbarians Mini P.E.K.K.A Prince The Log
Knight Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Zap Knight Firecracker Elite Barbarians Dark Prince Prince The Log
Zap The Log Knight Firecracker Dark Prince
Mini P.E.K.K.A Elite Barbarians Prince
Dark Prince Knight Firecracker Elite Barbarians Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Elite Barbarians Dark Prince Prince
Zap Knight Firecracker Elite Barbarians Mini P.E.K.K.A Prince The Log
Zap Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Prince The Log
Mini P.E.K.K.A Dark Prince Prince Zap Knight Elite Barbarians The Log
Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Firecracker Zap
Mini P.E.K.K.A Dark Prince Prince Knight Elite Barbarians
Mini P.E.K.K.A Knight Elite Barbarians Dark Prince Prince
Zap Knight Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince Prince The Log
Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Zap Elite Barbarians Dark Prince Prince The Log
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Knight
Firecracker
Elite Barbarians Zap Knight Firecracker Mini P.E.K.K.A Dark Prince Prince The Log
Zap Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker Dark Prince Prince The Log
Zap Firecracker Dark Prince The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Elite Barbarians Mini P.E.K.K.A Prince
Firecracker Zap Knight Dark Prince Prince The Log
Zap Firecracker
Knight Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians Prince The Log
Zap Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Dark Prince Prince The Log
Zap Firecracker The Log
Prince The Log
Prince The Log
Zap The Log
Zap Firecracker The Log Dark Prince
Firecracker The Log Zap
Zap Prince The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker
Zap Firecracker
Elite Barbarians Mini P.E.K.K.A
Zap The Log
Zap Firecracker
Prince
Firecracker The Log
Zap Dark Prince Prince
Zap Firecracker
The Log
Knight Firecracker Mini P.E.K.K.A Dark Prince Prince
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians Dark Prince Prince
Zap Firecracker Elite Barbarians The Log
Firecracker Zap
Zap Firecracker Dark Prince Prince The Log
Prince
Firecracker

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