My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Wizard Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Hog Rider Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant Balloon Night Witch
Giant Snowball
Goblins Hog Rider Zappies Balloon Night Witch
Zap
Goblins Zappies Balloon Night Witch
Barbarian Barrel
Goblins Elite Barbarians Zappies Wizard Night Witch
The Log
Goblins Elite Barbarians Hog Rider Zappies
Earthquake
Hog Rider Zappies
Arrows
Goblins Zappies Night Witch
Royal Delivery
Goblins Elite Barbarians Hog Rider Zappies Wizard Balloon Night Witch
Fireball
Elite Barbarians Hog Rider Zappies Wizard Balloon Night Witch
Poison
Zappies Wizard Balloon Night Witch
Lightning
Elite Barbarians Wizard Balloon Night Witch
Rocket
Elite Barbarians Hog Rider Wizard Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Hog Rider Zappies Night Witch Giant Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Hog Rider Zappies Night Witch

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Giant
Elite Barbarians
Hog Rider Zappies Wizard
Hog Rider
Goblins Elite Barbarians Zappies Giant Wizard Balloon
Zappies
Elite Barbarians Hog Rider Giant Balloon
Giant
Night Witch Goblins Hog Rider Zappies Wizard Balloon
Wizard
Elite Barbarians Hog Rider Giant Balloon
Balloon
Hog Rider Zappies Giant Wizard
Night Witch
Giant

Defense Synergies 0 4

Goblins
Zappies Wizard Night Witch
Elite Barbarians
Wizard
Hog Rider
Zappies
Goblins
Giant
Wizard
Goblins Elite Barbarians
Balloon
Night Witch
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard
Elite Barbarians Goblins Zappies Night Witch
Goblins Elite Barbarians Zappies Night Witch
Elite Barbarians Night Witch Goblins Zappies
Elite Barbarians
Goblins Zappies Night Witch
Zappies Wizard Night Witch
Zappies Goblins Elite Barbarians Night Witch
Elite Barbarians Goblins Zappies Night Witch
Goblins Zappies Wizard Night Witch
Zappies Wizard Night Witch
Night Witch Elite Barbarians Zappies Wizard
Wizard Goblins Zappies Night Witch
Elite Barbarians Zappies
Elite Barbarians Zappies
Wizard Goblins Elite Barbarians Zappies Night Witch
Goblins Elite Barbarians Zappies Wizard Night Witch
Wizard Zappies
Elite Barbarians Zappies
Wizard Goblins Elite Barbarians Zappies Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Zappies
Elite Barbarians Wizard
Zappies Goblins Elite Barbarians
Elite Barbarians Zappies Night Witch
Elite Barbarians Zappies Night Witch
Wizard Zappies
Goblins Elite Barbarians Zappies Night Witch
Elite Barbarians Zappies
Goblins Elite Barbarians Zappies
Zappies
Elite Barbarians Zappies
Elite Barbarians
Elite Barbarians Zappies Wizard Night Witch
Wizard Zappies
Elite Barbarians Zappies Goblins Night Witch
Elite Barbarians Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard
Wizard
Wizard
Wizard
Wizard
Goblins Elite Barbarians Night Witch
Wizard
Wizard
Elite Barbarians
Elite Barbarians
Wizard
Wizard
Night Witch
Wizard
Wizard
Night Witch
Wizard
Wizard
Wizard
Wizard
Elite Barbarians Wizard Night Witch
Zappies Wizard
Elite Barbarians Night Witch
Wizard Night Witch
Zappies
Wizard
Zappies Night Witch
Zappies Wizard
Wizard
Wizard
Elite Barbarians
Elite Barbarians Zappies
Zappies
Wizard

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