My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Musketeer Hog Rider
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Elite Barbarians Musketeer Inferno Tower Electro Wizard
The Log
Archers Elite Barbarians Musketeer Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Musketeer Hog Rider Electro Wizard
Fireball
Archers Elite Barbarians Musketeer Hog Rider Inferno Tower Electro Wizard
Poison
Archers Musketeer Inferno Tower Electro Wizard
Lightning
Elite Barbarians Musketeer Inferno Tower Electro Wizard
Rocket
Elite Barbarians Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Musketeer Hog Rider Electro Wizard Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Musketeer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Archers Musketeer The Log
Archers
Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Archers Hog Rider The Log
Musketeer
Hog Rider Zap The Log
Hog Rider
Zap Musketeer The Log Archers Elite Barbarians Electro Wizard
Inferno Tower
The Log
Hog Rider Zap Elite Barbarians Musketeer
Electro Wizard
Zap Hog Rider

Defense Synergies 4 12

Zap
Electro Wizard Archers Elite Barbarians Musketeer Inferno Tower The Log
Archers
Zap Inferno Tower The Log Electro Wizard
Elite Barbarians
Zap The Log
Musketeer
The Log Zap Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Zap Archers Musketeer
The Log
Musketeer Inferno Tower Zap Archers Elite Barbarians Electro Wizard
Electro Wizard
Zap Inferno Tower Archers Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Inferno Tower The Log Electro Wizard
Elite Barbarians Inferno Tower Zap Musketeer The Log Electro Wizard
Inferno Tower Archers Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Inferno Tower Musketeer Electro Wizard
Elite Barbarians The Log
The Log Zap Archers Musketeer Electro Wizard
Musketeer Inferno Tower Electro Wizard Zap Archers
Zap Musketeer Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians Musketeer
Elite Barbarians Archers Musketeer Inferno Tower Electro Wizard
Archers Electro Wizard Zap Musketeer The Log
Musketeer Inferno Tower Zap Archers Electro Wizard
Inferno Tower Zap Elite Barbarians Musketeer The Log Electro Wizard
Zap The Log Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Musketeer Inferno Tower Electro Wizard
Zap Archers Elite Barbarians Musketeer The Log Electro Wizard
Zap The Log Archers Musketeer Electro Wizard
Elite Barbarians Musketeer Inferno Tower Electro Wizard
Archers Elite Barbarians Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Zap Archers Elite Barbarians Musketeer The Log
Zap Elite Barbarians Musketeer Inferno Tower The Log Electro Wizard
Zap Elite Barbarians Musketeer Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians Musketeer
Zap Archers Musketeer Electro Wizard
Archers Elite Barbarians Musketeer Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians
Zap Electro Wizard Elite Barbarians Inferno Tower The Log
Inferno Tower Musketeer
Elite Barbarians Musketeer Inferno Tower
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Inferno Tower
Archers Musketeer
Elite Barbarians Inferno Tower Electro Wizard Zap Archers Musketeer The Log
Zap Archers Elite Barbarians Musketeer Inferno Tower The Log Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Zap The Log
Zap Musketeer
Archers Musketeer The Log
The Log Zap
The Log Zap
Elite Barbarians Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard
Zap Archers Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Archers Musketeer The Log Electro Wizard
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer Electro Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Elite Barbarians Zap Archers Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Elite Barbarians
Zap Musketeer The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Archers Musketeer
Zap Archers Musketeer Electro Wizard
The Log
Musketeer Electro Wizard
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard

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