My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Musketeer P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians
Giant Snowball
Bats Archers Musketeer
Zap
Bats Archers
Barbarian Barrel
Archers Tesla Elite Barbarians Musketeer Magic Archer
The Log
Archers Elite Barbarians Musketeer
Earthquake
Archers Tesla
Arrows
Bats Archers
Royal Delivery
Bats Archers Elite Barbarians Musketeer P.E.K.K.A Magic Archer
Fireball
Archers Tesla Elite Barbarians Musketeer Magic Archer
Poison
Bats Archers Musketeer Magic Archer
Lightning
Tesla Elite Barbarians Musketeer Magic Archer
Rocket
Elite Barbarians Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Archers Tesla Musketeer Magic Archer Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Archers Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians P.E.K.K.A
Archers
Elite Barbarians P.E.K.K.A
Tesla
Elite Barbarians
Bats Archers
Musketeer
Mirror P.E.K.K.A
Mirror
Musketeer Magic Archer
P.E.K.K.A
Magic Archer Bats Archers Musketeer
Magic Archer
P.E.K.K.A Mirror

Defense Synergies 2 9

Bats
Tesla Musketeer P.E.K.K.A
Archers
Tesla P.E.K.K.A
Tesla
Musketeer Mirror Bats Archers Magic Archer
Elite Barbarians
Musketeer
Tesla Bats Mirror P.E.K.K.A
Mirror
Tesla Musketeer Magic Archer
P.E.K.K.A
Bats Archers Musketeer
Magic Archer
Tesla Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Magic Archer
Elite Barbarians P.E.K.K.A Bats Tesla Musketeer
Tesla P.E.K.K.A Bats Archers Elite Barbarians Musketeer
Tesla Elite Barbarians P.E.K.K.A Bats Musketeer
Elite Barbarians P.E.K.K.A
Bats Archers Tesla Musketeer Magic Archer
Bats Tesla Musketeer Archers Magic Archer
Tesla Musketeer P.E.K.K.A Magic Archer
Tesla P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Archers Tesla Musketeer
Bats Archers Tesla Musketeer Magic Archer
Tesla Musketeer Bats Archers Magic Archer
Tesla P.E.K.K.A Bats Elite Barbarians Musketeer
Bats Tesla P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A Tesla
Tesla Elite Barbarians P.E.K.K.A
Tesla Bats Elite Barbarians Musketeer P.E.K.K.A
Tesla Bats Archers Elite Barbarians Musketeer Magic Archer
Bats Archers Tesla Musketeer Magic Archer
P.E.K.K.A Tesla Elite Barbarians Musketeer
Bats Archers Tesla Elite Barbarians Musketeer P.E.K.K.A
P.E.K.K.A Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Elite Barbarians P.E.K.K.A
Archers Tesla Elite Barbarians Musketeer Magic Archer
P.E.K.K.A Bats Elite Barbarians Musketeer
P.E.K.K.A Bats Tesla Elite Barbarians Musketeer
P.E.K.K.A Tesla Elite Barbarians Musketeer
Bats Archers Tesla Musketeer Magic Archer
P.E.K.K.A Bats Archers Tesla Elite Barbarians Musketeer
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Bats Elite Barbarians Magic Archer
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Bats Tesla Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Tesla
Archers Tesla Musketeer Magic Archer
Tesla Elite Barbarians Bats Archers Musketeer P.E.K.K.A Magic Archer
Bats Archers Tesla Elite Barbarians Musketeer P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer
Musketeer Magic Archer
Magic Archer
Musketeer
Magic Archer
Bats Musketeer Magic Archer
Archers Musketeer Magic Archer
Magic Archer
Bats Elite Barbarians Musketeer
Musketeer Magic Archer
Archers Musketeer Magic Archer
Elite Barbarians Musketeer Magic Archer
Musketeer Magic Archer
Elite Barbarians Musketeer Magic Archer
Musketeer Magic Archer
Magic Archer Musketeer
Bats
Archers Musketeer Magic Archer
Magic Archer
Musketeer Magic Archer
Musketeer
Musketeer
Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Elite Barbarians Bats Archers Musketeer Magic Archer
Bats Musketeer
Elite Barbarians
Musketeer Magic Archer
Magic Archer
P.E.K.K.A
Magic Archer
Bats Archers Musketeer Magic Archer
Archers Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Elite Barbarians Musketeer P.E.K.K.A
Bats Elite Barbarians Musketeer Magic Archer
Bats Musketeer Magic Archer
Musketeer Magic Archer
P.E.K.K.A

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