My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Goblin Hut Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Valkyrie Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Royal Hogs Giant Skeleton
Giant Snowball
Goblin Hut Royal Hogs
Zap
Goblin Hut Royal Hogs
Barbarian Barrel
Elite Barbarians Elixir Golem Valkyrie Goblin Hut Wizard Royal Hogs Giant Skeleton
The Log
Elite Barbarians Elixir Golem Goblin Hut Royal Hogs Giant Skeleton
Earthquake
Elixir Golem Goblin Hut Royal Hogs
Arrows
Goblin Hut Royal Hogs
Royal Delivery
Elite Barbarians Elixir Golem Valkyrie Goblin Hut Wizard Royal Hogs Giant Skeleton
Fireball
Elite Barbarians Elixir Golem Goblin Hut Wizard Royal Hogs
Poison
Elixir Golem Goblin Hut Wizard Royal Hogs
Lightning
Elite Barbarians Valkyrie Goblin Hut Wizard
Rocket
Elite Barbarians Valkyrie Goblin Hut Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Valkyrie Poison Goblin Hut Wizard Royal Hogs Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Elixir Golem Valkyrie Poison Goblin Hut

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard
Elixir Golem
Poison Goblin Hut Wizard
Valkyrie
Elite Barbarians Goblin Hut Wizard Royal Hogs Giant Skeleton
Goblin Hut
Elixir Golem Valkyrie Royal Hogs Giant Skeleton
Wizard
Elite Barbarians Elixir Golem Valkyrie Royal Hogs Giant Skeleton
Royal Hogs
Valkyrie Goblin Hut Wizard Poison
Poison
Elixir Golem Royal Hogs Giant Skeleton
Giant Skeleton
Valkyrie Goblin Hut Wizard Poison

Defense Synergies 1 6

Elite Barbarians
Valkyrie Wizard
Elixir Golem
Valkyrie
Elite Barbarians Goblin Hut Wizard
Goblin Hut
Valkyrie Wizard Giant Skeleton
Wizard
Elite Barbarians Valkyrie Goblin Hut Giant Skeleton
Royal Hogs
Poison
Giant Skeleton
Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard
Elite Barbarians Valkyrie Goblin Hut
Goblin Hut Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Goblin Hut Valkyrie
Elite Barbarians Valkyrie Poison Giant Skeleton
Valkyrie
Goblin Hut Wizard Poison
Valkyrie Poison Giant Skeleton
Elite Barbarians Goblin Hut
Elite Barbarians Valkyrie Giant Skeleton
Valkyrie Poison Goblin Hut Wizard Giant Skeleton
Goblin Hut Wizard Poison
Goblin Hut Elite Barbarians Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Goblin Hut Poison
Elite Barbarians Goblin Hut
Elite Barbarians Goblin Hut
Wizard Elite Barbarians Valkyrie Goblin Hut Poison
Valkyrie Elite Barbarians Goblin Hut Wizard
Valkyrie Wizard Poison Goblin Hut Giant Skeleton
Elite Barbarians Goblin Hut
Valkyrie Wizard Elite Barbarians Poison Giant Skeleton
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Goblin Hut Giant Skeleton
Poison Elite Barbarians Valkyrie Wizard
Giant Skeleton Elite Barbarians Valkyrie Goblin Hut
Valkyrie Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Valkyrie Goblin Hut
Wizard Poison Goblin Hut
Elite Barbarians Valkyrie Goblin Hut Giant Skeleton
Giant Skeleton Elite Barbarians Valkyrie
Giant Skeleton Elite Barbarians Valkyrie Goblin Hut Poison
Goblin Hut
Elite Barbarians Valkyrie Goblin Hut Giant Skeleton
Elite Barbarians Valkyrie Poison Giant Skeleton
Elite Barbarians Giant Skeleton Valkyrie Wizard
Wizard Valkyrie
Elite Barbarians Goblin Hut Valkyrie Poison Giant Skeleton
Valkyrie Poison Elite Barbarians Goblin Hut Wizard Giant Skeleton
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Giant Skeleton
Poison
Goblin Hut Poison Giant Skeleton
Valkyrie Poison Giant Skeleton
Wizard Poison Valkyrie
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Elite Barbarians Poison
Poison Valkyrie Wizard
Poison Wizard
Poison Elite Barbarians Goblin Hut
Poison
Elite Barbarians Goblin Hut Poison
Goblin Hut Wizard Poison
Goblin Hut Wizard Poison
Poison
Wizard Poison
Valkyrie Wizard Poison
Poison Giant Skeleton
Wizard Poison
Poison
Poison Valkyrie Wizard
Poison Wizard
Wizard Poison
Poison
Elite Barbarians Poison Wizard
Goblin Hut Wizard Poison
Elite Barbarians
Poison Wizard
Poison
Giant Skeleton
Wizard Poison
Goblin Hut
Poison Wizard
Poison Valkyrie Wizard
Wizard Poison
Poison Giant Skeleton
Elite Barbarians
Elite Barbarians Poison Giant Skeleton
Poison
Poison Giant Skeleton
Wizard
Poison

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