My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Suspicious Bush Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Firecracker Little Prince
Barbarian Barrel
Skeletons Firecracker Tesla Elite Barbarians Little Prince
The Log
Skeletons Firecracker Elite Barbarians Suspicious Bush Little Prince
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Firecracker Suspicious Bush Little Prince
Royal Delivery
Skeletons Firecracker Elite Barbarians Little Prince
Fireball
Firecracker Tesla Elite Barbarians Suspicious Bush Little Prince
Poison
Firecracker Suspicious Bush Little Prince
Lightning
Tesla Elite Barbarians Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush The Log Firecracker Little Prince Tesla Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Suspicious Bush The Log Firecracker

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elite Barbarians
Tesla
Elite Barbarians
Firecracker The Log
Suspicious Bush
Rocket
The Log
Elite Barbarians Little Prince
Little Prince
The Log

Defense Synergies 3 9

Skeletons
Tesla Firecracker Elite Barbarians The Log Little Prince
Firecracker
The Log Skeletons Tesla
Tesla
Skeletons The Log Firecracker Little Prince
Elite Barbarians
Skeletons The Log
Suspicious Bush
Rocket
The Log
The Log
Firecracker Tesla Skeletons Elite Barbarians Rocket Little Prince
Little Prince
Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla The Log
Elite Barbarians Skeletons Firecracker Tesla The Log
Tesla Rocket Skeletons Elite Barbarians
Tesla Elite Barbarians Skeletons Firecracker
Firecracker Elite Barbarians Rocket The Log
The Log Skeletons Firecracker Tesla
Tesla Rocket Firecracker Little Prince
Rocket Tesla The Log
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Tesla Little Prince
Skeletons Firecracker Tesla The Log
Tesla Firecracker
Tesla Skeletons Elite Barbarians Rocket The Log
Rocket Firecracker Tesla The Log
Elite Barbarians Tesla
Rocket Tesla Elite Barbarians The Log
Tesla Skeletons Firecracker Elite Barbarians
Tesla Firecracker Elite Barbarians The Log Little Prince
The Log Firecracker Tesla Little Prince
Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians Rocket The Log
Skeletons Elite Barbarians Rocket The Log
Rocket Tesla Elite Barbarians The Log
Skeletons Tesla Elite Barbarians
Firecracker Rocket Skeletons Tesla
Rocket Skeletons Tesla Elite Barbarians
Tesla Elite Barbarians
Rocket Skeletons Firecracker Elite Barbarians The Log
Skeletons Tesla
Tesla Elite Barbarians
Rocket Elite Barbarians The Log
Elite Barbarians Rocket Skeletons Tesla
Firecracker Tesla
Tesla Elite Barbarians Skeletons Firecracker Rocket The Log Little Prince
Firecracker Tesla Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
The Log Firecracker
The Log Firecracker
Rocket Elite Barbarians
Firecracker Rocket The Log
Firecracker Rocket
Rocket Firecracker Elite Barbarians The Log
Firecracker Rocket
Firecracker Elite Barbarians The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log
Rocket Firecracker The Log Little Prince
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Little Prince
Firecracker The Log
The Log
Rocket Firecracker The Log
Elite Barbarians Firecracker Little Prince
Rocket Firecracker
Elite Barbarians
Rocket The Log
Rocket Firecracker
Rocket Firecracker The Log
Rocket
Rocket Firecracker
The Log
Firecracker Rocket
The Log Firecracker
Rocket
Firecracker Elite Barbarians
Firecracker Elite Barbarians Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log Little Prince
Firecracker Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: