My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Dart Goblin P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Mighty Miner
Giant Snowball
Fire Spirit Goblin Gang Dart Goblin Witch Mighty Miner
Zap
Fire Spirit Goblin Gang Dart Goblin Witch Mighty Miner
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Dart Goblin Wizard Witch
The Log
Fire Spirit Goblin Gang Elite Barbarians Dart Goblin Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Goblin Gang Dart Goblin Witch
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Dart Goblin Wizard Witch P.E.K.K.A
Fireball
Goblin Gang Elite Barbarians Dart Goblin Wizard Witch Mighty Miner
Poison
Goblin Gang Dart Goblin Wizard Witch
Lightning
Elite Barbarians Wizard Witch Mighty Miner
Rocket
Elite Barbarians Wizard Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Dart Goblin Mighty Miner Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Dart Goblin Mighty Miner

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Elite Barbarians
Goblin Gang
Dart Goblin P.E.K.K.A
Elite Barbarians
Fire Spirit Dart Goblin Wizard
Dart Goblin
Goblin Gang Elite Barbarians P.E.K.K.A
Wizard
Elite Barbarians P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Fire Spirit Goblin Gang Dart Goblin Wizard Witch
Mighty Miner

Defense Synergies 0 8

Fire Spirit
P.E.K.K.A
Goblin Gang
Dart Goblin P.E.K.K.A
Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Goblin Gang Elite Barbarians P.E.K.K.A
Wizard
Elite Barbarians P.E.K.K.A Mighty Miner
Witch
P.E.K.K.A
Fire Spirit Goblin Gang Dart Goblin Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Elite Barbarians P.E.K.K.A Goblin Gang Dart Goblin Witch
Goblin Gang Witch P.E.K.K.A Fire Spirit Elite Barbarians Dart Goblin
Elite Barbarians Witch P.E.K.K.A Goblin Gang Dart Goblin
Elite Barbarians P.E.K.K.A
Goblin Gang Fire Spirit Dart Goblin
Dart Goblin Fire Spirit Goblin Gang Wizard Witch
Dart Goblin P.E.K.K.A
Witch P.E.K.K.A Mighty Miner Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Dart Goblin
Goblin Gang Dart Goblin Witch Wizard
Goblin Gang Dart Goblin Wizard Witch
P.E.K.K.A Fire Spirit Goblin Gang Elite Barbarians Wizard Witch
Fire Spirit Wizard Goblin Gang Dart Goblin Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang
Goblin Gang Elite Barbarians P.E.K.K.A
Wizard Goblin Gang Elite Barbarians Witch P.E.K.K.A
Fire Spirit Goblin Gang Elite Barbarians Dart Goblin Wizard Witch
Wizard Witch Fire Spirit Dart Goblin
P.E.K.K.A Elite Barbarians Dart Goblin
Goblin Gang Wizard Fire Spirit Elite Barbarians Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Witch P.E.K.K.A
Goblin Gang Elite Barbarians Wizard
Goblin Gang P.E.K.K.A Elite Barbarians Witch
Goblin Gang P.E.K.K.A Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians Witch Mighty Miner
Fire Spirit Wizard Goblin Gang Dart Goblin Witch
Goblin Gang P.E.K.K.A Elite Barbarians Dart Goblin Witch
P.E.K.K.A Mighty Miner Elite Barbarians
P.E.K.K.A Elite Barbarians Witch
Witch P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Elite Barbarians Dart Goblin Witch
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Goblin Gang Wizard Witch
Wizard Dart Goblin Witch
Goblin Gang Elite Barbarians Witch Dart Goblin P.E.K.K.A Mighty Miner
Elite Barbarians Dart Goblin Wizard Witch P.E.K.K.A Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Wizard Fire Spirit
Wizard Fire Spirit Dart Goblin Witch
Fire Spirit Dart Goblin Wizard Witch
Fire Spirit Dart Goblin Wizard
Dart Goblin Wizard
Fire Spirit Goblin Gang Elite Barbarians
Dart Goblin Wizard
Fire Spirit Dart Goblin Wizard
Fire Spirit Elite Barbarians Dart Goblin
Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin Wizard
Fire Spirit Dart Goblin Wizard
Fire Spirit Dart Goblin Wizard Witch
Wizard
Fire Spirit Wizard Witch
Witch
Dart Goblin Wizard Witch
Wizard Witch
Dart Goblin
Elite Barbarians Fire Spirit Dart Goblin Wizard Witch
Dart Goblin Wizard Witch
Elite Barbarians
Dart Goblin Wizard
P.E.K.K.A Mighty Miner
Wizard
Fire Spirit Goblin Gang Dart Goblin Witch
Fire Spirit Dart Goblin Wizard Witch
Goblin Gang Dart Goblin Wizard
Dart Goblin Wizard
Elite Barbarians Dart Goblin P.E.K.K.A
Goblin Gang Elite Barbarians Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch
P.E.K.K.A
Dart Goblin Wizard

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