My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Healer Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Phoenix
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem
The Log
Firecracker Elite Barbarians Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Battle Healer Electro Dragon
Fireball
Firecracker Elite Barbarians Elixir Golem Battle Healer Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon Phoenix
Lightning
Elite Barbarians Battle Healer Electro Dragon Phoenix
Rocket
Elite Barbarians Battle Healer Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Elixir Golem Battle Healer Phoenix Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Elixir Golem

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Elite Barbarians Battle Healer
Elite Barbarians
Rage Firecracker The Log
Elixir Golem
Firecracker Battle Healer Rage Electro Dragon The Log
Battle Healer
Elixir Golem Rage Electro Dragon Firecracker
Rage
Elite Barbarians Elixir Golem Battle Healer Electro Dragon Phoenix
Electro Dragon
Battle Healer Elixir Golem Rage
The Log
Elite Barbarians Elixir Golem
Phoenix
Rage

Defense Synergies 2 6

Firecracker
The Log Battle Healer Electro Dragon
Elite Barbarians
The Log
Elixir Golem
Battle Healer
Electro Dragon Firecracker The Log Phoenix
Rage
Electro Dragon
Battle Healer Firecracker The Log
The Log
Firecracker Elite Barbarians Battle Healer Electro Dragon
Phoenix
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log
Elite Barbarians Firecracker Battle Healer Electro Dragon The Log Phoenix
Elite Barbarians Electro Dragon
Elite Barbarians Firecracker Electro Dragon Phoenix
Firecracker Elite Barbarians Battle Healer The Log
The Log Firecracker Electro Dragon
Firecracker Electro Dragon Phoenix
Battle Healer Electro Dragon The Log Phoenix
Elite Barbarians Phoenix
Elite Barbarians Firecracker Battle Healer Phoenix
Firecracker Electro Dragon The Log
Firecracker Electro Dragon Phoenix
Elite Barbarians Battle Healer Electro Dragon The Log
Firecracker Electro Dragon The Log
Elite Barbarians Phoenix
Elite Barbarians The Log
Firecracker Elite Barbarians Electro Dragon
Firecracker Elite Barbarians Battle Healer Electro Dragon The Log
The Log Firecracker Battle Healer Electro Dragon
Elite Barbarians Phoenix
Firecracker Elite Barbarians Battle Healer Electro Dragon The Log
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Battle Healer
Firecracker Elite Barbarians Battle Healer Electro Dragon The Log Phoenix
Elite Barbarians Battle Healer Electro Dragon The Log
Elite Barbarians Battle Healer The Log Phoenix
Elite Barbarians Battle Healer Phoenix
Firecracker Electro Dragon
Elite Barbarians Battle Healer Phoenix
Elite Barbarians Battle Healer Phoenix
Electro Dragon Firecracker Elite Barbarians The Log Phoenix
Phoenix
Elite Barbarians Electro Dragon Phoenix
Elite Barbarians The Log Phoenix
Elite Barbarians
Firecracker Electro Dragon
Elite Barbarians Electro Dragon Phoenix Firecracker Battle Healer The Log
Firecracker Elite Barbarians Battle Healer Electro Dragon The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Elite Barbarians Electro Dragon
Firecracker Electro Dragon The Log
Firecracker Electro Dragon
Firecracker Elite Barbarians The Log
Firecracker Electro Dragon
Firecracker Elite Barbarians The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
Firecracker The Log Electro Dragon
Firecracker The Log Electro Dragon
Electro Dragon The Log
Firecracker The Log
Elite Barbarians Firecracker Electro Dragon
Electro Dragon Firecracker
Elite Barbarians
Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Electro Dragon
Firecracker Electro Dragon
The Log
Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Firecracker Elite Barbarians Electro Dragon
Electro Dragon Firecracker Elite Barbarians The Log
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon

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