My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Electro Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel
Giant Snowball
Skeleton Barrel Goblin Barrel Electro Dragon
Zap
Skeleton Barrel Goblin Barrel
Barbarian Barrel
Ice Spirit Skeleton Barrel Goblin Barrel
The Log
Ice Spirit Skeleton Barrel Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Ice Spirit Skeleton Barrel Goblin Barrel
Royal Delivery
Ice Spirit Skeleton Barrel Goblin Barrel Electro Dragon
Fireball
Skeleton Barrel Goblin Barrel Electro Dragon
Poison
Skeleton Barrel Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Barrel Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Skeleton Barrel Goblin Barrel Tornado Golden Knight Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Skeleton Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Skeleton Barrel
Arrows
Skeleton Barrel Goblin Barrel
Skeleton Barrel
Goblin Barrel Ice Spirit Arrows Tornado Golden Knight
Goblin Barrel
Ice Spirit Skeleton Barrel Arrows Golden Knight
Tornado
Skeleton Barrel Electro Dragon The Log
Electro Dragon
Tornado
The Log
Tornado
Golden Knight
Skeleton Barrel Goblin Barrel

Defense Synergies 0 10

Ice Spirit
Tornado Electro Dragon The Log Golden Knight
Arrows
Tornado Golden Knight
Skeleton Barrel
Goblin Barrel
Tornado
Ice Spirit Arrows Electro Dragon The Log
Electro Dragon
Ice Spirit Tornado The Log
The Log
Ice Spirit Tornado Electro Dragon Golden Knight
Golden Knight
Ice Spirit Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Dragon The Log Golden Knight
Ice Spirit Electro Dragon The Log
Tornado Electro Dragon
Electro Dragon
Arrows Tornado The Log
Arrows Tornado The Log Electro Dragon
Tornado Ice Spirit Arrows Electro Dragon
Arrows Skeleton Barrel Electro Dragon The Log Golden Knight
Tornado
Tornado Ice Spirit
Arrows Tornado Electro Dragon The Log
Arrows Tornado Electro Dragon
Ice Spirit Electro Dragon The Log
Ice Spirit Arrows Tornado Electro Dragon The Log Golden Knight
Tornado Ice Spirit The Log
Arrows Tornado Electro Dragon
Ice Spirit Arrows Tornado Electro Dragon The Log Golden Knight
Arrows Tornado The Log Ice Spirit Electro Dragon
Tornado
Arrows Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Skeleton Barrel Electro Dragon The Log
Ice Spirit Electro Dragon The Log Golden Knight
Tornado The Log
Arrows Ice Spirit Skeleton Barrel Tornado Electro Dragon
Electro Dragon Ice Spirit Tornado The Log
Electro Dragon Golden Knight
Arrows Tornado The Log
Golden Knight
Electro Dragon
Electro Dragon Ice Spirit Tornado The Log Golden Knight
Arrows Electro Dragon The Log Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Electro Dragon The Log Golden Knight
Arrows Skeleton Barrel Tornado Electro Dragon The Log Golden Knight
Arrows Skeleton Barrel Electro Dragon The Log
Arrows Skeleton Barrel The Log
Arrows The Log
Arrows Ice Spirit Skeleton Barrel Tornado Electro Dragon
Arrows Tornado The Log
Arrows The Log Ice Spirit Skeleton Barrel Tornado Electro Dragon
Arrows The Log Skeleton Barrel Tornado Electro Dragon Golden Knight
Tornado Electro Dragon
Arrows Skeleton Barrel Tornado Electro Dragon The Log Golden Knight
Arrows Tornado Electro Dragon
Skeleton Barrel The Log Golden Knight
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Electro Dragon The Log Golden Knight
Arrows Skeleton Barrel Electro Dragon The Log
Arrows Tornado
Arrows Skeleton Barrel Electro Dragon The Log
Arrows Skeleton Barrel Tornado Electro Dragon The Log Golden Knight
The Log
Arrows Tornado
Tornado The Log
Arrows Skeleton Barrel Electro Dragon The Log
Arrows Tornado The Log Ice Spirit Electro Dragon
Arrows The Log Skeleton Barrel Tornado Electro Dragon Golden Knight
Arrows Skeleton Barrel Tornado Electro Dragon The Log Golden Knight
Arrows Skeleton Barrel Tornado The Log Golden Knight
Arrows Tornado Electro Dragon
Electro Dragon Ice Spirit Skeleton Barrel
Arrows Electro Dragon The Log
Ice Spirit Arrows Electro Dragon
Arrows The Log
Skeleton Barrel Ice Spirit Electro Dragon
Arrows Tornado Electro Dragon
Arrows The Log
Electro Dragon
Arrows The Log Skeleton Barrel Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Ice Spirit Tornado The Log Golden Knight
Tornado Electro Dragon
Electro Dragon Skeleton Barrel Tornado The Log Golden Knight
Electro Dragon

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