My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Barbarians Electro Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Bomb Tower Magic Archer Night Witch
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians Bomb Tower
Arrows
Night Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Electro Dragon Magic Archer Night Witch
Fireball
Barbarians Bomb Tower Electro Dragon Magic Archer Night Witch
Poison
Barbarians Bomb Tower Electro Dragon Magic Archer Night Witch
Lightning
Mini P.E.K.K.A Bomb Tower Electro Dragon Magic Archer Night Witch
Rocket
Barbarians Bomb Tower Electro Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Tornado Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Tornado Mini P.E.K.K.A Bomb Tower Magic Archer Night Witch Barbarians Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Tornado Mini P.E.K.K.A Bomb Tower

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Tornado Electro Dragon Magic Archer Night Witch
Barbarians
Giant Snowball
Mini P.E.K.K.A
Tornado Magic Archer
Bomb Tower
Tornado
Magic Archer Giant Snowball Mini P.E.K.K.A Electro Dragon Night Witch
Electro Dragon
Giant Snowball Tornado Magic Archer
Magic Archer
Tornado Giant Snowball Mini P.E.K.K.A Electro Dragon
Night Witch
Giant Snowball Tornado

Defense Synergies 2 13

Giant Snowball
Barbarians Mini P.E.K.K.A Bomb Tower Electro Dragon Magic Archer Night Witch
Barbarians
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Bomb Tower Tornado Electro Dragon Magic Archer
Bomb Tower
Tornado Giant Snowball Mini P.E.K.K.A Magic Archer
Tornado
Bomb Tower Magic Archer Mini P.E.K.K.A Electro Dragon
Electro Dragon
Giant Snowball Mini P.E.K.K.A Tornado
Magic Archer
Tornado Giant Snowball Mini P.E.K.K.A Bomb Tower Night Witch
Night Witch
Giant Snowball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer
Barbarians Mini P.E.K.K.A Bomb Tower Electro Dragon Night Witch
Barbarians Mini P.E.K.K.A Bomb Tower Tornado Giant Snowball Electro Dragon Night Witch
Barbarians Mini P.E.K.K.A Bomb Tower Night Witch Electro Dragon
Barbarians Mini P.E.K.K.A Bomb Tower Tornado
Tornado Giant Snowball Bomb Tower Electro Dragon Magic Archer Night Witch
Giant Snowball Tornado Bomb Tower Electro Dragon Magic Archer Night Witch
Barbarians Bomb Tower Electro Dragon Magic Archer
Barbarians Mini P.E.K.K.A Bomb Tower Tornado Night Witch
Tornado Giant Snowball Barbarians Mini P.E.K.K.A Night Witch
Barbarians Giant Snowball Bomb Tower Tornado Electro Dragon Magic Archer Night Witch
Giant Snowball Tornado Electro Dragon Magic Archer Night Witch
Barbarians Mini P.E.K.K.A Bomb Tower Night Witch Giant Snowball Electro Dragon
Bomb Tower Giant Snowball Barbarians Mini P.E.K.K.A Tornado Electro Dragon Magic Archer Night Witch
Barbarians Mini P.E.K.K.A Bomb Tower
Barbarians Bomb Tower Tornado Giant Snowball Mini P.E.K.K.A
Barbarians Bomb Tower Mini P.E.K.K.A Tornado Electro Dragon Night Witch
Bomb Tower Giant Snowball Barbarians Tornado Electro Dragon Magic Archer Night Witch
Giant Snowball Bomb Tower Tornado Barbarians Electro Dragon Magic Archer
Barbarians Mini P.E.K.K.A Bomb Tower Tornado
Giant Snowball Barbarians Mini P.E.K.K.A Bomb Tower Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Giant Snowball
Giant Snowball Mini P.E.K.K.A Bomb Tower Electro Dragon Magic Archer
Barbarians Mini P.E.K.K.A Bomb Tower Electro Dragon
Mini P.E.K.K.A Barbarians Tornado Night Witch
Barbarians Mini P.E.K.K.A Night Witch
Giant Snowball Bomb Tower Tornado Electro Dragon Magic Archer
Mini P.E.K.K.A Barbarians Bomb Tower Night Witch
Mini P.E.K.K.A Barbarians Bomb Tower
Electro Dragon Giant Snowball Barbarians Mini P.E.K.K.A Bomb Tower Tornado Magic Archer
Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower Electro Dragon
Giant Snowball Barbarians Tornado
Barbarians Mini P.E.K.K.A Bomb Tower Night Witch
Barbarians Bomb Tower Electro Dragon Magic Archer
Barbarians Electro Dragon Mini P.E.K.K.A Bomb Tower Tornado Magic Archer Night Witch
Giant Snowball Barbarians Mini P.E.K.K.A Bomb Tower Electro Dragon Magic Archer
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Giant Snowball Tornado Electro Dragon Magic Archer
Electro Dragon Magic Archer
Barbarians
Giant Snowball Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer
Tornado Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer
Giant Snowball Tornado Electro Dragon
Giant Snowball Mini P.E.K.K.A Tornado Electro Dragon Night Witch
Tornado Electro Dragon Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer
Giant Snowball Magic Archer
Electro Dragon Magic Archer
Giant Snowball Magic Archer
Giant Snowball Electro Dragon Magic Archer
Magic Archer Electro Dragon
Giant Snowball Tornado
Mini P.E.K.K.A Night Witch
Giant Snowball Mini P.E.K.K.A Electro Dragon Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer
Magic Archer Night Witch
Giant Snowball Tornado
Tornado
Giant Snowball Barbarians Electro Dragon
Giant Snowball Tornado Electro Dragon Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer
Tornado Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer Night Witch
Electro Dragon Giant Snowball
Giant Snowball Mini P.E.K.K.A Night Witch
Giant Snowball Electro Dragon Magic Archer Night Witch
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Magic Archer
Barbarians Electro Dragon Magic Archer Night Witch
Giant Snowball Tornado Electro Dragon Magic Archer
Mini P.E.K.K.A Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Tornado
Electro Dragon
Electro Dragon Giant Snowball Tornado Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer
Electro Dragon Giant Snowball Tornado Magic Archer
Electro Dragon

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