My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Dark Prince Electro Dragon Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Phoenix Lava Hound
Giant Snowball
Bomber Flying Machine Electro Dragon Lava Hound
Zap
Bomber Flying Machine Dark Prince Lava Hound
Barbarian Barrel
Bomber Dark Prince
The Log
Bomber Dark Prince
Earthquake
Bomber
Arrows
Bomber Flying Machine Lava Hound
Royal Delivery
Bomber Flying Machine Dark Prince Electro Dragon Lava Hound
Fireball
Bomber Flying Machine Electro Dragon Lava Hound
Poison
Bomber Flying Machine Electro Dragon Phoenix Lava Hound
Lightning
Dark Prince Electro Dragon Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Flying Machine Dark Prince Phoenix Electro Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Flying Machine Dark Prince

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince
Arrows
Lava Hound Dark Prince Lightning Phoenix
Flying Machine
Lava Hound Dark Prince Electro Dragon
Dark Prince
Bomber Arrows Flying Machine Lightning
Electro Dragon
Lava Hound Flying Machine
Lightning
Lava Hound Arrows Dark Prince
Phoenix
Arrows
Lava Hound
Arrows Flying Machine Electro Dragon Lightning

Defense Synergies 0 7

Bomber
Dark Prince
Arrows
Dark Prince Lightning Phoenix
Flying Machine
Dark Prince Electro Dragon
Dark Prince
Bomber Arrows Flying Machine Electro Dragon
Electro Dragon
Flying Machine Dark Prince
Lightning
Arrows
Phoenix
Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Flying Machine Electro Dragon
Flying Machine Dark Prince Electro Dragon Phoenix
Bomber Dark Prince Electro Dragon Lightning
Dark Prince Electro Dragon Phoenix
Lightning Bomber Arrows Dark Prince
Arrows Bomber Flying Machine Dark Prince Electro Dragon
Lightning Arrows Flying Machine Electro Dragon Phoenix
Lightning Arrows Flying Machine Electro Dragon Phoenix
Phoenix
Bomber Dark Prince Phoenix
Bomber Arrows Flying Machine Dark Prince Electro Dragon
Arrows Flying Machine Electro Dragon Phoenix
Bomber Flying Machine Dark Prince Electro Dragon Lightning
Bomber Arrows Dark Prince Electro Dragon
Phoenix
Lightning
Bomber Arrows Dark Prince Electro Dragon
Arrows Bomber Flying Machine Dark Prince Electro Dragon
Arrows Bomber Flying Machine Dark Prince Electro Dragon
Phoenix
Bomber Dark Prince Arrows Flying Machine Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Bomber Arrows Flying Machine Electro Dragon Lightning Phoenix
Dark Prince Electro Dragon Lightning
Dark Prince Lightning Phoenix
Dark Prince Phoenix
Arrows Flying Machine Electro Dragon
Dark Prince Flying Machine Lightning Phoenix
Dark Prince Phoenix
Electro Dragon Lightning Flying Machine Dark Prince Phoenix
Phoenix
Flying Machine Dark Prince Electro Dragon Phoenix
Lightning Arrows Dark Prince Phoenix
Dark Prince Lightning
Bomber Flying Machine Electro Dragon
Electro Dragon Phoenix Bomber Flying Machine Dark Prince Lightning
Arrows Bomber Flying Machine Dark Prince Electro Dragon Phoenix
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows Flying Machine Dark Prince
Bomber Arrows Dark Prince
Arrows Flying Machine Electro Dragon
Bomber Arrows Flying Machine
Arrows Flying Machine Electro Dragon Lightning
Arrows Flying Machine Electro Dragon Lightning
Lightning Electro Dragon
Lightning Arrows Flying Machine Dark Prince Electro Dragon
Lightning Arrows Flying Machine Electro Dragon
Flying Machine Lightning
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows Flying Machine
Lightning Bomber Arrows Flying Machine Electro Dragon
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows
Bomber Lightning
Lightning Bomber Arrows Flying Machine Dark Prince Electro Dragon
Lightning Bomber Arrows Flying Machine Electro Dragon
Lightning
Lightning Arrows
Lightning
Lightning Arrows Flying Machine Electro Dragon
Arrows Bomber Dark Prince Electro Dragon
Arrows Flying Machine Electro Dragon Lightning
Lightning Arrows Flying Machine Electro Dragon
Lightning Arrows
Lightning Arrows Flying Machine Electro Dragon
Electro Dragon Lightning Flying Machine
Lightning
Lightning Bomber Arrows Electro Dragon
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Flying Machine Dark Prince Electro Dragon
Lightning Arrows Flying Machine Electro Dragon
Arrows
Lightning Flying Machine Dark Prince Electro Dragon
Arrows Bomber Flying Machine Electro Dragon Lightning
Lightning Arrows
Flying Machine Dark Prince Electro Dragon
Electro Dragon Flying Machine Lightning
Flying Machine Electro Dragon Lightning
Electro Dragon Lightning Flying Machine Dark Prince
Lightning Electro Dragon

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