My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Dart Goblin Balloon Electro Dragon Lumberjack
Zap
Cannon Dart Goblin Balloon
Barbarian Barrel
Cannon Dart Goblin Lumberjack
The Log
Cannon Dart Goblin Lumberjack
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Balloon Electro Dragon Lumberjack
Fireball
Cannon Dart Goblin Balloon Electro Dragon Lumberjack
Poison
Cannon Dart Goblin Balloon Electro Dragon
Lightning
Cannon Balloon Electro Dragon Lumberjack Monk
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Dart Goblin Tornado Lumberjack Balloon Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Dart Goblin Tornado

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Balloon Electro Dragon The Log Monk
Tornado
Balloon Electro Dragon The Log
Balloon
Lumberjack Dart Goblin Tornado Electro Dragon The Log
Electro Dragon
Dart Goblin Tornado Balloon
The Log
Dart Goblin Tornado Balloon Lumberjack
Lumberjack
Balloon The Log
Monk
Dart Goblin

Defense Synergies 1 12

Cannon
The Log Dart Goblin Electro Dragon Lumberjack
Dart Goblin
Cannon Tornado Electro Dragon The Log Lumberjack
Tornado
Dart Goblin Electro Dragon The Log
Balloon
Electro Dragon
Cannon Dart Goblin Tornado The Log Lumberjack
The Log
Cannon Dart Goblin Tornado Electro Dragon Lumberjack
Lumberjack
Cannon Dart Goblin Electro Dragon The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Electro Dragon The Log
Lumberjack Cannon Dart Goblin Electro Dragon The Log Monk
Cannon Tornado Lumberjack Dart Goblin Electro Dragon
Cannon Lumberjack Dart Goblin Electro Dragon Monk
Tornado The Log Lumberjack Monk
Tornado The Log Cannon Dart Goblin Electro Dragon Lumberjack
Dart Goblin Tornado Cannon Electro Dragon
Cannon Dart Goblin Electro Dragon The Log Monk
Cannon Tornado Lumberjack
Tornado Cannon Dart Goblin Lumberjack
Dart Goblin Cannon Tornado Electro Dragon The Log Lumberjack
Dart Goblin Tornado Electro Dragon
Cannon Lumberjack Electro Dragon The Log
Cannon Dart Goblin Tornado Electro Dragon The Log Lumberjack
Cannon Lumberjack
Tornado Monk Cannon The Log Lumberjack
Cannon Tornado Electro Dragon Lumberjack
Cannon Dart Goblin Tornado Electro Dragon The Log Lumberjack
Tornado The Log Cannon Dart Goblin Electro Dragon Lumberjack
Cannon Dart Goblin Tornado Lumberjack
Cannon Dart Goblin Electro Dragon The Log Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Electro Dragon The Log Lumberjack Monk
Lumberjack Electro Dragon The Log
Lumberjack Tornado The Log Monk
Cannon Lumberjack
Dart Goblin Tornado Electro Dragon Monk
Dart Goblin Lumberjack
Lumberjack
Electro Dragon Tornado The Log Monk
Cannon Dart Goblin
Dart Goblin Electro Dragon Lumberjack
Monk Tornado The Log
Cannon Lumberjack
Cannon Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Tornado The Log Lumberjack Monk
Cannon Dart Goblin Electro Dragon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Electro Dragon The Log Monk
Monk Dart Goblin Tornado Electro Dragon The Log
Dart Goblin Electro Dragon The Log
Dart Goblin The Log
The Log
Dart Goblin Tornado Electro Dragon Monk
Dart Goblin Tornado The Log
The Log Dart Goblin Tornado Electro Dragon
The Log Monk Dart Goblin Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Monk Dart Goblin Tornado Electro Dragon The Log
Monk Dart Goblin Tornado Electro Dragon
Dart Goblin The Log
Dart Goblin Electro Dragon Monk
Dart Goblin The Log
Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon The Log
Monk Tornado
Dart Goblin Electro Dragon The Log Monk
Dart Goblin Tornado Electro Dragon The Log Monk
The Log Monk
Tornado
Tornado The Log Monk
Electro Dragon The Log Monk
Tornado The Log Electro Dragon
The Log Dart Goblin Tornado Electro Dragon Monk
Tornado Electro Dragon The Log Monk
Dart Goblin Tornado The Log
Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin
Dart Goblin Electro Dragon The Log
Electro Dragon Monk
The Log Monk
Dart Goblin Electro Dragon
Dart Goblin Tornado Electro Dragon Monk
The Log
Dart Goblin Electro Dragon Lumberjack
The Log Dart Goblin Electro Dragon
Monk Tornado
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Tornado The Log
Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin Tornado The Log Monk
Dart Goblin Electro Dragon Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: