My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Elixir Collector Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Electro Dragon Miner
Zap
Barbarian Barrel
Knight Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Elixir Collector
Arrows
Royal Delivery
Knight Elite Barbarians Wizard Electro Dragon P.E.K.K.A Miner
Fireball
Elite Barbarians Wizard Elixir Collector Electro Dragon
Poison
Wizard Elixir Collector Electro Dragon
Lightning
Knight Elite Barbarians Wizard Elixir Collector Electro Dragon
Rocket
Elite Barbarians Wizard Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Miner Fireball Wizard Electro Dragon Elite Barbarians Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Miner Fireball Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Elite Barbarians Fireball Wizard Electro Dragon Miner
Elite Barbarians
Knight Fireball Wizard
Fireball
Knight Elite Barbarians Miner
Wizard
Knight Elite Barbarians P.E.K.K.A Miner
Elixir Collector
Electro Dragon
Knight P.E.K.K.A Miner
P.E.K.K.A
Wizard Electro Dragon
Miner
Knight Fireball Wizard Electro Dragon

Defense Synergies 1 5

Knight
Electro Dragon Fireball Wizard
Elite Barbarians
Wizard
Fireball
Knight Miner
Wizard
Knight Elite Barbarians P.E.K.K.A
Elixir Collector
Electro Dragon
Knight
P.E.K.K.A
Wizard
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Electro Dragon
Elite Barbarians P.E.K.K.A Knight Electro Dragon
P.E.K.K.A Knight Elite Barbarians Electro Dragon
Elite Barbarians P.E.K.K.A Knight Electro Dragon
Elite Barbarians Fireball P.E.K.K.A
Fireball Electro Dragon
Fireball Wizard Electro Dragon
Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Miner
Knight Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
P.E.K.K.A Knight Elite Barbarians Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight
Elite Barbarians Fireball P.E.K.K.A
Wizard Knight Elite Barbarians Fireball Electro Dragon P.E.K.K.A
Fireball Knight Elite Barbarians Wizard Electro Dragon
Wizard Knight Fireball Electro Dragon
P.E.K.K.A Elite Barbarians
Wizard Knight Elite Barbarians Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball P.E.K.K.A
Fireball Knight Elite Barbarians Wizard Electro Dragon Miner
P.E.K.K.A Knight Elite Barbarians Electro Dragon
P.E.K.K.A Knight Elite Barbarians Fireball
P.E.K.K.A Knight Elite Barbarians
Fireball Wizard Electro Dragon
P.E.K.K.A Knight Elite Barbarians Fireball
P.E.K.K.A Knight Elite Barbarians
Electro Dragon P.E.K.K.A Knight Elite Barbarians Fireball
P.E.K.K.A
P.E.K.K.A Knight Elite Barbarians Electro Dragon
P.E.K.K.A Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Knight Fireball Wizard
Wizard Fireball Electro Dragon
Elite Barbarians Electro Dragon Knight Fireball P.E.K.K.A
Elite Barbarians Fireball Wizard Electro Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Electro Dragon
Fireball Electro Dragon Miner
Fireball Electro Dragon Miner
Knight Fireball
Fireball Wizard
Fireball Wizard Electro Dragon
Wizard
Fireball Wizard Electro Dragon
Fireball Miner Wizard Electro Dragon
Elite Barbarians Fireball Electro Dragon
Miner Knight Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Knight Elite Barbarians Fireball Miner
Fireball Electro Dragon
Elite Barbarians Fireball
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon Miner
Fireball
Fireball Wizard
Fireball Electro Dragon
Fireball Wizard Electro Dragon
Fireball Miner Wizard Electro Dragon
Fireball Wizard Electro Dragon Miner
Fireball Miner
Elite Barbarians Fireball Wizard Electro Dragon
Electro Dragon Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Electro Dragon Miner
Fireball Electro Dragon
P.E.K.K.A
Fireball Wizard
Fireball Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Miner Knight Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Elite Barbarians Electro Dragon P.E.K.K.A
Electro Dragon Elite Barbarians Fireball
Fireball Electro Dragon
Electro Dragon Fireball Miner
P.E.K.K.A
Fireball Wizard Electro Dragon

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