My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Fire Spirit Electro Dragon
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Elixir Golem
The Log
Fire Spirit Firecracker Elite Barbarians Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Elixir Golem Battle Healer Electro Dragon
Fireball
Firecracker Elite Barbarians Elixir Golem Battle Healer Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Elite Barbarians Battle Healer Electro Dragon
Rocket
Elite Barbarians Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Elixir Golem Battle Healer Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Firecracker Elixir Golem Battle Healer Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Elixir Golem Battle Healer
Arrows
Elite Barbarians Elixir Golem Battle Healer
Firecracker
Elixir Golem Elite Barbarians Battle Healer
Elite Barbarians
Arrows Rage Fire Spirit Firecracker
Elixir Golem
Firecracker Battle Healer Rage Fire Spirit Arrows Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Fire Spirit Arrows Firecracker
Rage
Elite Barbarians Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage

Defense Synergies 1 5

Fire Spirit
Firecracker Battle Healer
Arrows
Battle Healer
Firecracker
Fire Spirit Battle Healer Electro Dragon
Elite Barbarians
Elixir Golem
Battle Healer
Electro Dragon Fire Spirit Arrows Firecracker
Rage
Electro Dragon
Battle Healer Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Elite Barbarians Firecracker Battle Healer Electro Dragon
Fire Spirit Elite Barbarians Electro Dragon
Elite Barbarians Firecracker Electro Dragon
Arrows Firecracker Elite Barbarians Battle Healer
Arrows Fire Spirit Firecracker Electro Dragon
Fire Spirit Arrows Firecracker Electro Dragon
Arrows Battle Healer Electro Dragon
Elite Barbarians
Elite Barbarians Fire Spirit Firecracker Battle Healer
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Fire Spirit Elite Barbarians Battle Healer Electro Dragon
Fire Spirit Arrows Firecracker Electro Dragon
Elite Barbarians
Elite Barbarians
Arrows Firecracker Elite Barbarians Electro Dragon
Fire Spirit Arrows Firecracker Elite Barbarians Battle Healer Electro Dragon
Arrows Fire Spirit Firecracker Battle Healer Electro Dragon
Elite Barbarians
Fire Spirit Arrows Firecracker Elite Barbarians Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Battle Healer
Arrows Firecracker Elite Barbarians Battle Healer Electro Dragon
Elite Barbarians Battle Healer Electro Dragon
Elite Barbarians Battle Healer
Elite Barbarians Battle Healer
Fire Spirit Arrows Firecracker Electro Dragon
Elite Barbarians Battle Healer
Elite Barbarians Battle Healer
Electro Dragon Firecracker Elite Barbarians
Elite Barbarians Electro Dragon
Arrows Elite Barbarians
Elite Barbarians
Firecracker Electro Dragon
Elite Barbarians Electro Dragon Firecracker Battle Healer
Arrows Firecracker Elite Barbarians Battle Healer Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Electro Dragon
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Fire Spirit Elite Barbarians Electro Dragon
Firecracker Arrows Electro Dragon
Fire Spirit Arrows Firecracker Electro Dragon
Fire Spirit Firecracker Elite Barbarians
Arrows Firecracker Electro Dragon
Arrows Firecracker Elite Barbarians
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Fire Spirit Arrows Firecracker Electro Dragon
Fire Spirit Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Fire Spirit Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Elite Barbarians Fire Spirit Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Elite Barbarians
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker
Fire Spirit Electro Dragon
Fire Spirit Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Elite Barbarians Electro Dragon
Electro Dragon Firecracker Elite Barbarians
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon

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