My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Electro Dragon Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Balloon
Giant Snowball
Cannon Wall Breakers Witch Balloon Electro Dragon
Zap
Cannon Firecracker Wall Breakers Witch Balloon
Barbarian Barrel
Cannon Firecracker Wall Breakers Witch Ice Wizard
The Log
Cannon Firecracker Wall Breakers Witch
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Wall Breakers Witch
Royal Delivery
Firecracker Wall Breakers Witch Balloon Electro Dragon Bowler Ice Wizard
Fireball
Cannon Firecracker Wall Breakers Witch Balloon Electro Dragon Bowler Ice Wizard
Poison
Cannon Firecracker Witch Balloon Electro Dragon Ice Wizard
Lightning
Cannon Witch Balloon Electro Dragon Bowler Ice Wizard
Rocket
Witch Balloon Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Firecracker Ice Wizard Witch Balloon Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Cannon Firecracker Ice Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Wall Breakers Balloon Bowler
Wall Breakers
Firecracker Balloon
Witch
Bowler
Balloon
Firecracker Wall Breakers Electro Dragon Ice Wizard
Electro Dragon
Balloon Bowler Ice Wizard
Bowler
Firecracker Witch Electro Dragon Ice Wizard
Ice Wizard
Balloon Electro Dragon Bowler

Defense Synergies 0 13

Cannon
Firecracker Witch Electro Dragon Bowler Ice Wizard
Firecracker
Cannon Electro Dragon Ice Wizard
Wall Breakers
Witch
Cannon Electro Dragon Bowler Ice Wizard
Balloon
Electro Dragon
Cannon Firecracker Witch Bowler Ice Wizard
Bowler
Cannon Witch Electro Dragon Ice Wizard
Ice Wizard
Cannon Firecracker Witch Electro Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker Electro Dragon
Cannon Firecracker Witch Electro Dragon Ice Wizard
Cannon Witch Bowler Electro Dragon Ice Wizard
Cannon Witch Firecracker Electro Dragon Bowler Ice Wizard
Firecracker Bowler
Bowler Cannon Firecracker Electro Dragon Ice Wizard
Cannon Firecracker Witch Electro Dragon Ice Wizard
Bowler Cannon Electro Dragon
Cannon Witch Ice Wizard
Cannon Firecracker Bowler Ice Wizard
Witch Ice Wizard Cannon Firecracker Electro Dragon Bowler
Firecracker Witch Electro Dragon Ice Wizard
Cannon Bowler Witch Electro Dragon Ice Wizard
Bowler Cannon Firecracker Witch Electro Dragon
Cannon
Cannon Bowler
Cannon Firecracker Witch Electro Dragon Bowler
Cannon Firecracker Witch Electro Dragon Bowler Ice Wizard
Witch Cannon Firecracker Electro Dragon Bowler Ice Wizard
Cannon
Bowler Cannon Firecracker Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bowler
Firecracker Electro Dragon Bowler
Witch Electro Dragon Bowler
Bowler
Cannon Witch Bowler
Firecracker Witch Electro Dragon Ice Wizard
Witch Bowler Ice Wizard
Electro Dragon Firecracker Witch
Witch Cannon
Witch Electro Dragon Bowler
Bowler
Bowler Cannon Witch
Cannon Firecracker Witch Electro Dragon Bowler
Witch Electro Dragon Firecracker Bowler
Bowler Cannon Firecracker Witch Electro Dragon Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon Bowler Ice Wizard
Electro Dragon
Firecracker
Firecracker Bowler
Firecracker Witch Electro Dragon Ice Wizard
Firecracker Witch Bowler
Firecracker Electro Dragon Bowler Ice Wizard
Firecracker Electro Dragon
Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon
Firecracker Bowler
Firecracker Electro Dragon
Firecracker
Firecracker Witch Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Witch Electro Dragon Bowler
Bowler
Bowler
Electro Dragon
Firecracker Witch Electro Dragon Bowler Ice Wizard
Witch
Firecracker Witch Electro Dragon Bowler Ice Wizard
Witch Electro Dragon Bowler
Firecracker
Firecracker Witch Electro Dragon Ice Wizard
Electro Dragon Firecracker Witch
Bowler
Electro Dragon
Firecracker Electro Dragon
Firecracker Bowler
Witch Electro Dragon
Firecracker Witch Electro Dragon Ice Wizard
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon
Electro Dragon Firecracker Witch Bowler
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch Bowler
Firecracker Electro Dragon Bowler

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