My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Electro Dragon
Zap
Fire Spirit Firecracker
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Firecracker
The Log
Electro Spirit Fire Spirit Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Fire Spirit Ice Spirit Firecracker
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Firecracker Electro Dragon
Fireball
Firecracker Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker Electro Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Arrows Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Fire Spirit
Ice Spirit
Firecracker
Arrows
Mirror
Firecracker
Ice Spirit Mirror
Mirror
Arrows Electro Giant Firecracker
Electro Dragon
Electro Giant
Mirror Electro Spirit

Defense Synergies 1 7

Electro Spirit
Fire Spirit
Ice Spirit Firecracker
Ice Spirit
Fire Spirit Firecracker Electro Dragon
Arrows
Mirror
Firecracker
Fire Spirit Ice Spirit Mirror Electro Dragon
Mirror
Arrows Firecracker Electro Dragon
Electro Dragon
Ice Spirit Firecracker Mirror
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Ice Spirit Firecracker Electro Dragon
Fire Spirit Electro Dragon
Firecracker Electro Dragon
Arrows Firecracker
Arrows Electro Spirit Fire Spirit Firecracker Electro Dragon
Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker Electro Dragon
Electro Spirit Arrows Electro Dragon Electro Giant
Fire Spirit Ice Spirit Firecracker
Electro Spirit Arrows Firecracker Electro Dragon Electro Giant
Arrows Firecracker Electro Dragon
Fire Spirit Ice Spirit Electro Dragon
Fire Spirit Electro Spirit Ice Spirit Arrows Firecracker Electro Dragon
Ice Spirit Electro Giant
Arrows Firecracker Electro Dragon
Fire Spirit Ice Spirit Arrows Electro Spirit Firecracker Electro Dragon
Arrows Electro Spirit Fire Spirit Ice Spirit Firecracker Electro Dragon
Electro Spirit Fire Spirit Arrows Firecracker Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Arrows Firecracker Electro Dragon
Ice Spirit Electro Dragon
Fire Spirit Arrows Firecracker Electro Giant Electro Spirit Ice Spirit Electro Dragon
Electro Dragon Electro Spirit Ice Spirit Firecracker
Electro Dragon
Arrows Electro Giant
Firecracker Electro Dragon Electro Giant
Electro Dragon Electro Giant Electro Spirit Ice Spirit Firecracker
Arrows Electro Spirit Firecracker Electro Dragon Electro Giant
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows Firecracker Electro Giant Electro Spirit Fire Spirit Ice Spirit Electro Dragon
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Ice Spirit Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Fire Spirit Electro Dragon
Firecracker Arrows Electro Dragon
Fire Spirit Arrows Firecracker Electro Dragon
Fire Spirit Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Fire Spirit Arrows Firecracker Electro Dragon
Fire Spirit Arrows Firecracker Electro Dragon Electro Giant
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Giant Electro Spirit Fire Spirit Ice Spirit Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Fire Spirit Arrows Firecracker Electro Dragon Electro Giant
Electro Dragon Electro Spirit Ice Spirit Firecracker Electro Giant
Arrows Electro Dragon
Electro Spirit Ice Spirit Arrows Firecracker Electro Dragon
Arrows Firecracker
Electro Spirit Fire Spirit Ice Spirit Electro Dragon
Fire Spirit Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Giant
Firecracker Electro Dragon
Electro Dragon Electro Giant Electro Spirit Ice Spirit Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Electro Giant
Firecracker Electro Dragon

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